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  1. #1
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    716
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Xaphire View Post
    The median hourly wage of the province I live in is the third lowest in the country - and it's exactly $22.00/hr. The lowest is $21.63.
    Even if it's only an hour's work, is it really worth that much? I tend to think of it like this, the base game comes with outfits. Many outfits in fact. How much of the original price of the game covered those? If the game sells for $100, let's say 25% went to graphics, 25% went to story, 25% went to marketing, and 25% went to 3D assets (I'm making this up, it's just for example). Outfits and such would fall under assets, so the 100 (?) outfit items that come with the base game would at most amount to $25 in value (25% of 100). If that is the case, how can single outfits sold by themselves cost anywhere near that?

    The logic I used to break down the costs above would imply outfits should cost $0.5 ($25 for assets divided by 100 assets = $0.25 per asset and then I multiplied by 2 to be generous) at the absolute most. $20 might not be a lot in the grand scheme of things, but it looks absolutely overpriced when you take a close look. Unfortunately this is how typical game pricing and microtransactions work. They use prices that may not amount to large amounts of money in a single transaction while hoping you don't realize that there is an unbelievably enormous mark up behind the price that adds up very quickly overtime.

    TLDR, it's odd when a single asset costs 1/3 to 1/2 the price of a full game, even if that cost is only an hour's wages.
    (5)
    Last edited by PyurBlue; 09-15-2022 at 04:27 AM. Reason: Forgot a decimal place