This is an interesting question.
I'll argue that tuning the boss HP is the least efficient choice.
Jobs remains unbalanced and will have to be balanced in the future. Or jobs like MCH will remain this way until 7.0.
Also, they bothered with buffing PLD and WAR. Why, knowing they could just reduce the boss HP by an extra 1%?
The problem lies with content that is still ongoing such as DSR, where it will be easier because of buffs.
We're week 3 now, any unbalancing can be counter balanced with gear.
The point is, SQEX answered two different problems. The unbalancing of job and the tight DPS check. But we still end up with one problem they will eventually have to adress.
Tuning boss HP was the short term solution but balancing was a long term solution.
In fact they could've thrown a first set of buff to close a big the gaps and then take the next weeks to balance correctly.



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