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  1. #1
    Player
    Kachou_'s Avatar
    Join Date
    Sep 2022
    Posts
    73
    Character
    Kachou Fuugetsu
    World
    Leviathan
    Main Class
    Samurai Lv 90

    3% HP nerf, what a giant slap in the dev's face

    TLDR P8S got a 3% HP nerf. You can clear with 60000 total Rdps now(instead of 61800). This is basically admitting they made a huge mistake in playtesting this tier.
    Who cares about job balance if you can clear with your feet. Time to roll out our 4 MCH comp.
    (13)
    Last edited by Kachou_; 09-14-2022 at 04:11 AM.
    https://support.na.square-enix.com/faqarticle.php?id=5382&kid=68504

  2. #2
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    This seriously isn't that big of a deal....They overtuned it and fixed it. Ya'll need to calm down on this whole thing, especially when its only the 1% of the 1% that this even applies to. Most people wont see this fight for weeks.
    (19)

  3. #3
    Player
    Kachou_'s Avatar
    Join Date
    Sep 2022
    Posts
    73
    Character
    Kachou Fuugetsu
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ransu View Post
    This seriously isn't that big of a deal....They overtuned it and fixed it. Ya'll need to calm down on this whole thing, especially when its only the 1% of the 1% that this even applies to. Most people wont see this fight for weeks.
    Overtune 3%. LMAO. Do you understand what 1800 rdps means?
    You can now clear with 5 deaths and 8 damage downs. The 3% just shows that how bad job balance is now.
    (15)
    https://support.na.square-enix.com/faqarticle.php?id=5382&kid=68504

  4. #4
    Player
    Saimeren's Avatar
    Join Date
    Sep 2021
    Posts
    234
    Character
    Saimeren Stons
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kachou_ View Post
    Overtune 3%. LMAO. Do you understand what 1800 rdps means?
    You can now clear with 5 deaths and 8 damage downs. The 3% just shows that how bad job balance is now.
    Raid tuning is not job balance my dude. Job balance is literally balancing the jobs between themselves to make sure there aren't vast discrepancies between the high and low ends.

    Raid tuning is adjusting numbers in a particular raid to make it easier or harder.
    (2)
    Last edited by Saimeren; 09-15-2022 at 01:09 AM. Reason: Bad grammar is bad.
    Adorable creatures with unacceptable features!

  5. #5
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Saimeren View Post
    Raid tuning is not job balance my dude. Job balance is literally balancing the jobs between themselves top make sure there aren't vast discrepancies between the high and low ends.
    Two employees for the same job have a paygap.
    The living wage is 1500€ a month.
    One gets 1000€ a month.
    Two gets 2000€ a month.

    One complains about the paygap with Two.
    In response, the living wage is reduced to 1000€.

    The paygap still exists and remains a problem.

    The raid should've never been tuned.
    Buffing SMN, BLM, RDM, MCH, PLD and WAR would've been far enough.
    (3)

  6. #6
    Player
    Saimeren's Avatar
    Join Date
    Sep 2021
    Posts
    234
    Character
    Saimeren Stons
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by CKNovel View Post
    Two employees for the same job have a paygap.
    The living wage is 1500€ a month.
    One gets 1000€ a month.
    Two gets 2000€ a month.

    One complains about the paygap with Two.
    In response, the living wage is reduced to 1000€.

    The paygap still exists and remains a problem.

    The raid should've never been tuned.
    Buffing SMN, BLM, RDM, MCH, PLD and WAR would've been far enough.
    I have a question for you. What do you think is easier and more efficient for them? Reducing a single bosses HP? Or increasing the potencies of several abilities for several jobs and then having to do a bunch of testing to make sure they're not over or under tuned?

    Square Enix is a business and it's going to prioritize efficiency. Square obviously feels that every job is situated relatively well or else they would have gotten buffs outside of paladin and warrior.

    They're clearly comfortable in their belief that all jobs can do all content.
    (2)
    Last edited by Saimeren; 09-15-2022 at 01:13 AM.
    Adorable creatures with unacceptable features!

  7. #7
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    511
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Saimeren View Post
    Raid tuning is not job balance my dude. Job balance is literally balancing the jobs between themselves top make sure there aren't vast discrepancies between the high and low ends.

    Raid tuning is adjusting numbers in a particular raid to make it easier or harder.
    I will go even further than that.

    Actually, a 3% Nerf on the boss HP isn't that big of a deal. If my calculation are exact (and they may be wrong), P8S P1 lost less than 1 million HP (I've found something around 860k HP)

    But even then, if we take somehow convert this into Potency, it's a nerf of 630 Potency per minute required for the fight. Corresponding to the 1800 rDPS he was talking about.

    Now, we know that Warrior got a slight buff, and the PLD got quite a powerfull one. I think those two are now viable tank with the HP nerf + the buff. That still won't change anything about balance of course.

    In order to have proper balance, SE need to be sure that every single composition is able to clear Week 1. Clearly, that wasn't the case, because PLD/WAR/MCH weren't able to output a sufficient DPS to beat P8S.

    Even if the MCH is really ahead in term of aDPS against Dancer and Bard, he suffer in term of rDPS. The only reason is, the more powerfull the team is, the more rDPS a dancer or bard will get, and it will be by a significant margin. Today, MCH is clearly eating the dust because of that.

    When a Selfishclass like SAM or BLM is buffed, they need to buff every Selfish class. That's because any buff on them will give more rDPS to any buffer indirectly. "Samourai get buffed ? more rDPS for Dancer".

    So yeah, 1800 rDPS may be huge for some people, but at least, any classes can clear the content now. They just need to balance things better.
    (2)

  8. #8
    Player
    Kachou_'s Avatar
    Join Date
    Sep 2022
    Posts
    73
    Character
    Kachou Fuugetsu
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Saimeren View Post
    Raid tuning is not job balance my dude. Job balance is literally balancing the jobs between themselves to make sure there aren't vast discrepancies between the high and low ends.

    Raid tuning is adjusting numbers in a particular raid to make it easier or harder.
    It seems that you did not understand what I am saying. This tier is particularly hard to clear for certain jobs so they have to nerf it to a position where you can clear it with your eyes closed. There were zero problems clearing it with NORMAL JOBS before the nerf. But for some shit job comps, the fight has to be nerfed 1800 rdps so the shit comp teams can clear.

    Also, apparently, they tested the fight with meta comp so the DPScheck is so off. Because when the devs claim they can easily clear the fight. There are some comps that are statistically impossible to clear. Apparently, they did not test these jobs.

    Fight tuning is so bad because the dev team did not properly test their game and failed to identify the obvious balance problem. And they tune the fight based on a meta comp's performance. Period.

    If you want proof, you can find a video of the dev team apologizing for only using samurai to test Eden 5-8.
    Also, the devs claim that the DPScheck is not changed. So they likely tested in a first-week setting. You can try to run any comp other than GNB DRK WHM SCH SAM (ANY MELEE) BLM DNC. I can guarantee you there is zero chance you can clear consistently(as the devs claim they can) with that comp using first-week gear. That's why I am damn sure they only tested with what later turns out to be meta comp.
    (6)
    Last edited by Kachou_; 09-15-2022 at 04:40 AM.
    https://support.na.square-enix.com/faqarticle.php?id=5382&kid=68504

  9. #9
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    461
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Kachou_ View Post
    Fight tuning is so bad because the dev team did not properly test their game and failed to identify the obvious balance problem. And they tune the fight based on a meta comp's performance. Period.
    I do wonder how SE white knights can be so high on copium and take this dumbest excuse that devs just play better as granted.
    There are couple stuff that people mention that we got from devs themself that really points at their lazyness when it comes to balance and raid tuning, even ultimate.
    Instead of fixing stuff they just slapped a band aid fix.

    Now p8s has almost same dps check as p7s cool.
    (1)
    Last edited by Stasya; 09-15-2022 at 05:22 AM.

  10. #10
    Player
    Kachou_'s Avatar
    Join Date
    Sep 2022
    Posts
    73
    Character
    Kachou Fuugetsu
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Saimeren View Post
    Raid tuning is not job balance my dude. Job balance is literally balancing the jobs between themselves to make sure there aren't vast discrepancies between the high and low ends.

    Raid tuning is adjusting numbers in a particular raid to make it easier or harder.
    I made a previous post before the 6.21 patch claiming they must have overlooked the job balance problem by only testing the game with too few comps. And ultimately result in the abnormally high DPS check. Combine this with the fact that devs already have a bad reputation for skipping some jobs when playtesting raids(Eden 5-8). In my opinion, the giant 3% 1800 DPS nerf is perfect evidence that the devs did a really bad job.
    (2)
    https://support.na.square-enix.com/faqarticle.php?id=5382&kid=68504

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