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  1. #21
    Player
    Saimeren's Avatar
    Join Date
    Sep 2021
    Posts
    234
    Character
    Saimeren Stons
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kachou_ View Post
    Overtune 3%. LMAO. Do you understand what 1800 rdps means?
    You can now clear with 5 deaths and 8 damage downs. The 3% just shows that how bad job balance is now.
    Raid tuning is not job balance my dude. Job balance is literally balancing the jobs between themselves to make sure there aren't vast discrepancies between the high and low ends.

    Raid tuning is adjusting numbers in a particular raid to make it easier or harder.
    (2)
    Last edited by Saimeren; 09-15-2022 at 01:09 AM. Reason: Bad grammar is bad.
    Adorable creatures with unacceptable features!

  2. #22
    Player
    Saimeren's Avatar
    Join Date
    Sep 2021
    Posts
    234
    Character
    Saimeren Stons
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Tiramu View Post
    "Dismissed"? LOL, aren't you a charmer.


    Anyway, ignoring the unnecessary snark, and discussing the topic like a normal human being. What he is saying isn't exactly a million miles away from what I said, so I don't quite get why you felt the need to be smart with me. Anyway, I was basing what I said on other discussions where it was being placed at around 20% clearing high end content at end game.

    The article says that around 50% of players are casual and don't really bother with higher difficulty content, of the other 50% who do a lot of this is casual engagement with around 30% clearing the content. This doesn't mean that 30% are hard core raiders though. I doubt 100% of high end content clearers are hardcore raiders.

    So, yes, I was off, but not by much, and it doesn't make a "huge amount of players", 30% tops if we are being really generous about it.
    If anything, that link makes you more right than he thinks he is.

    50% of the playerbase has some sort of engagement with Savage.

    30% of that 50% generally clears it.

    0.3 x 50 = 15% of the overall playerbase clearing savage.

    You are technically more correct then he is. And "technically" is the best kind of correct.
    (5)
    Last edited by Saimeren; 09-14-2022 at 11:55 PM. Reason: Bad grammar is bad.
    Adorable creatures with unacceptable features!

  3. #23
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Saimeren View Post
    Raid tuning is not job balance my dude. Job balance is literally balancing the jobs between themselves top make sure there aren't vast discrepancies between the high and low ends.
    Two employees for the same job have a paygap.
    The living wage is 1500€ a month.
    One gets 1000€ a month.
    Two gets 2000€ a month.

    One complains about the paygap with Two.
    In response, the living wage is reduced to 1000€.

    The paygap still exists and remains a problem.

    The raid should've never been tuned.
    Buffing SMN, BLM, RDM, MCH, PLD and WAR would've been far enough.
    (3)

  4. #24
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    509
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Saimeren View Post
    Raid tuning is not job balance my dude. Job balance is literally balancing the jobs between themselves top make sure there aren't vast discrepancies between the high and low ends.

    Raid tuning is adjusting numbers in a particular raid to make it easier or harder.
    I will go even further than that.

    Actually, a 3% Nerf on the boss HP isn't that big of a deal. If my calculation are exact (and they may be wrong), P8S P1 lost less than 1 million HP (I've found something around 860k HP)

    But even then, if we take somehow convert this into Potency, it's a nerf of 630 Potency per minute required for the fight. Corresponding to the 1800 rDPS he was talking about.

    Now, we know that Warrior got a slight buff, and the PLD got quite a powerfull one. I think those two are now viable tank with the HP nerf + the buff. That still won't change anything about balance of course.

    In order to have proper balance, SE need to be sure that every single composition is able to clear Week 1. Clearly, that wasn't the case, because PLD/WAR/MCH weren't able to output a sufficient DPS to beat P8S.

    Even if the MCH is really ahead in term of aDPS against Dancer and Bard, he suffer in term of rDPS. The only reason is, the more powerfull the team is, the more rDPS a dancer or bard will get, and it will be by a significant margin. Today, MCH is clearly eating the dust because of that.

    When a Selfishclass like SAM or BLM is buffed, they need to buff every Selfish class. That's because any buff on them will give more rDPS to any buffer indirectly. "Samourai get buffed ? more rDPS for Dancer".

    So yeah, 1800 rDPS may be huge for some people, but at least, any classes can clear the content now. They just need to balance things better.
    (2)

  5. #25
    Player
    Saimeren's Avatar
    Join Date
    Sep 2021
    Posts
    234
    Character
    Saimeren Stons
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by CKNovel View Post
    Two employees for the same job have a paygap.
    The living wage is 1500€ a month.
    One gets 1000€ a month.
    Two gets 2000€ a month.

    One complains about the paygap with Two.
    In response, the living wage is reduced to 1000€.

    The paygap still exists and remains a problem.

    The raid should've never been tuned.
    Buffing SMN, BLM, RDM, MCH, PLD and WAR would've been far enough.
    I have a question for you. What do you think is easier and more efficient for them? Reducing a single bosses HP? Or increasing the potencies of several abilities for several jobs and then having to do a bunch of testing to make sure they're not over or under tuned?

    Square Enix is a business and it's going to prioritize efficiency. Square obviously feels that every job is situated relatively well or else they would have gotten buffs outside of paladin and warrior.

    They're clearly comfortable in their belief that all jobs can do all content.
    (2)
    Last edited by Saimeren; 09-15-2022 at 01:13 AM.
    Adorable creatures with unacceptable features!

  6. #26
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ransu View Post
    30% isn't half of the player base.
    No, but 50% is. Go back and read the link
    (0)

  7. #27
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Saimeren View Post
    If anything, that link makes you more right than he thinks he is.

    50% of the playerbase has some sort of engagement with Savage.

    30% of that 50% generally clears it.

    0.3 x 50 = 15% of the overall playerbase clearing savage.

    You are technically more correct then he is. And "technically" is the best kind of correct.
    Didn't say 30% of 50%. He said 30% of all. So no, the one correct here is me. Dismissed
    (0)

  8. #28
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by FireMage View Post
    Didn't say 30% of 50%. He said 30% of all. So no, the one correct here is me. Dismissed
    4 posters have proven you incorrect. Dismiss yourself instead.
    (4)

  9. #29
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Saimeren View Post
    I have a question for you. What do you think is easier and more efficient for them? Reducing a single bosses HP? Or increasing the potencies of several abilities for several jobs and then having to do a bunch of testing to make sure they're not over or under tuned?
    This is an interesting question.
    I'll argue that tuning the boss HP is the least efficient choice.
    Jobs remains unbalanced and will have to be balanced in the future. Or jobs like MCH will remain this way until 7.0.
    Also, they bothered with buffing PLD and WAR. Why, knowing they could just reduce the boss HP by an extra 1%?

    The problem lies with content that is still ongoing such as DSR, where it will be easier because of buffs.
    We're week 3 now, any unbalancing can be counter balanced with gear.

    The point is, SQEX answered two different problems. The unbalancing of job and the tight DPS check. But we still end up with one problem they will eventually have to adress.
    Tuning boss HP was the short term solution but balancing was a long term solution.
    In fact they could've thrown a first set of buff to close a big the gaps and then take the next weeks to balance correctly.
    (1)

  10. #30
    Player
    Tiramu's Avatar
    Join Date
    Sep 2022
    Location
    Limsa, allied to Gridania
    Posts
    287
    Character
    Tira Mu
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by FireMage View Post
    No, but 50% is. Go back and read the link
    I think perhaps, if you're going to post Japanese language links and then act like a prat with people then it might pay to understand the content yourself.

    My Japanese is conversational at best, but I was questioning whether it was saying what he claims, but went with the reading that was more favourable to you.

    In which case:

    50% of the total playerbase are casual and dont touch high end content at all.

    50% have some kind of engagement with high end content but this includes very casual engagement, so those having a brief dabble or their FC helping them get a mount drop.

    If only 30% are clearing high end content - which the article specifies, this puts the playerbase who are actively engaged with high end content quite low because they are not all high end raiders.
    (4)
    WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer

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