https://docs.google.com/document/d/1...pBFFUD2YA/edit
I wholeheartedly agree with pretty much everything here. What do people think of this?
Full credit to ZhephZaeora for making this. This is their Twitter: https://twitter.com/ZhephZ


https://docs.google.com/document/d/1...pBFFUD2YA/edit
I wholeheartedly agree with pretty much everything here. What do people think of this?
Full credit to ZhephZaeora for making this. This is their Twitter: https://twitter.com/ZhephZ



The last several paragraphs ("Basically, in Endwalker, the devs have standardised so many jobs to 2 minutes...") are worth a read, especially because they end with an opinion on the situation. The rest are well-written and fill in some of the math behind the conclusions.


he articulated it well, especially for dumb people like me who understood the issue with the game but didn't know how to properly communicate it




So, you can post wherever you want...but why is this in General, and not in the Job Section?
Slow down there backseat moderator, this is the forum where the game tells people to leave feedback and suggestions, of which a document called "The problem with Endwalker's balance explained" fits the criteria.




Backseat Moderator?
Lol it was a question. But I didnt question why the thread was made, but I questioned if it was in the right section where it should get the proper attention
I'll be honest, I still dont get the technical details even after reading this document. Which is due to me being super casually oblivious to the meta of this game as all I care about is if the job feels "fun" to play rather than numbers.
But from what I understand is that every job is being homogenized with 2 minute burst damage windows which is bad/less fun? or something like that so the balance is kinda wack.
Anyway Im interested to see how SE responds to this since Im also seeing these complaints beyond the usual forum whining so thats GOT to warrant some actual issue being at play here.
The 2 minute window was to be expected, considering how the playerbase for many years was actively aligning the burst windows to begin with. The devs just made it that much easier for the alignment. And the coordination was never a choice to begin with in Savage IMO, it was a necessity. When you balance around raids, you take into account how players think in raids, leading to things being adjusted for raids. Just like how the upcoming PLD rework will be to help deal with the fact that PLD is struggling with its rotation...in raids.
They're probably going to be working on the rotation for PLD. Since the reason it's suffering is because it doesn't fit normally in the 2m burst window, it's very likely they're about to change a few things to make it so it DOES fit in the burst window. Since the magic side seems to fit just fine there, I suspect we might be seeing some cleaning on the physical attack side to help streamline it. If I were to take a guess, you may be losing Atonement, and with a worst case scenario, Goring Blade as well.
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