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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Zheph
    So what is my proposed solution? Honestly, just go back. Revert buffs to their original unique timers. Leave the ones at 2 minutes that it makes sense for, but don’t do it to everything. Reduce the size of hitboxes to give some room for melees to improve above what is expected, and squash the potencies of abilities! An ability doesn’t have to be 1000+ potency for people to get a dopamine rush from critting it.
    Even simpler fix. Adjust the scaling on weapon damage so you don't have to have these 1000 potency attacks.

    Quote Originally Posted by Absurdity View Post
    FoF only works on physical damage, Holy Spirit, Confiteor and your entire Blade combo are all magic damage so Fight or Flight does literally nothing for them.
    Which could be easily fixed by changing the modification value from :MagicDamage to :AllDamage (not the exact coding but you get the point)
    (0)
    Last edited by Deceptus; 09-16-2022 at 11:45 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,610
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deceptus View Post
    Even simpler fix. Adjust the scaling on weapon damage so you don't have to have these 1000 potency attacks.
    Changing weapon damage is going to do nothing about the relative strength of actions as that is all potencies are, a way to show relative damage. That 600 potency attack is always going to do twice as much damage as that 300 potency attack, regardless of stats. So, if you want the 1000 potency actions to be less impactful, you need to reduce the potency of said actions, not adjust weapon scaling.
    (0)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mikey_R View Post
    Changing weapon damage is going to do nothing about the relative strength of actions as that is all potencies are, a way to show relative damage. That 600 potency attack is always going to do twice as much damage as that 300 potency attack, regardless of stats. So, if you want the 1000 potency actions to be less impactful, you need to reduce the potency of said actions, not adjust weapon scaling.
    Why not both.gif

    You can increase the base amount and decrease the potency so we don't have this Potency arm's race. That was the whole point of the number squish.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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