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  1. #1
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    The 2 minute window was to be expected, considering how the playerbase for many years was actively aligning the burst windows to begin with. The devs just made it that much easier for the alignment. And the coordination was never a choice to begin with in Savage IMO, it was a necessity. When you balance around raids, you take into account how players think in raids, leading to things being adjusted for raids. Just like how the upcoming PLD rework will be to help deal with the fact that PLD is struggling with its rotation...in raids.
    (2)

  2. #2
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Just like how the upcoming PLD rework will be to help deal with the fact that PLD is struggling with its rotation...in raids.
    Is it a Full rework, or just adjustments?...
    Either way, bracing to hate my Favorite Tank...guess we had it good for too long.
    (1)

  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zanarkand-Ronso View Post
    Is it a Full rework, or just adjustments?...
    Either way, bracing to hate my Favorite Tank...guess we had it good for too long.
    They're probably going to be working on the rotation for PLD. Since the reason it's suffering is because it doesn't fit normally in the 2m burst window, it's very likely they're about to change a few things to make it so it DOES fit in the burst window. Since the magic side seems to fit just fine there, I suspect we might be seeing some cleaning on the physical attack side to help streamline it. If I were to take a guess, you may be losing Atonement, and with a worst case scenario, Goring Blade as well.
    (0)

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RyuDragnier View Post
    The 2 minute window was to be expected, considering how the playerbase for many years was actively aligning the burst windows to begin with. The devs just made it that much easier for the alignment. And the coordination was never a choice to begin with in Savage IMO, it was a necessity. When you balance around raids, you take into account how players think in raids, leading to things being adjusted for raids. Just like how the upcoming PLD rework will be to help deal with the fact that PLD is struggling with its rotation...in raids.
    It's just like the decision to make all AST cards 'The Balance', is it not? Players were already doing this, so the devs streamline it, which according to some players removes all the fun right out of the job, and strips it of its identity.

    My question is how much fun are players having if they feel they need to put the kind of time and effort it takes to articulate the subject explored in the 'comprehensive breakdown'? My other question is who is it for? The devs don't need a breakdown of their own design. Do players really think that they are not aware of things like the burst window, and an RNG factor? Players who are frustrated will just be inclined to agree with it. And for casual players like myself, it douses and flame of curiosity to venture into this content because nothing about it seems fun at all if it is taken this seriously, and impact the RLs of the participants. IOW, is it just candy service to provide copium to the participants who are frustrated?
    (5)

  5. #5
    Player
    localareanetwork's Avatar
    Join Date
    Feb 2021
    Location
    Forgotten Springs
    Posts
    262
    Character
    Local-area Network
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Quote Originally Posted by RyuDragnier View Post
    The 2 minute window was to be expected, considering how the playerbase for many years was actively aligning the burst windows to begin with. The devs just made it that much easier for the alignment. And the coordination was never a choice to begin with in Savage IMO, it was a necessity. When you balance around raids, you take into account how players think in raids, leading to things being adjusted for raids. Just like how the upcoming PLD rework will be to help deal with the fact that PLD is struggling with its rotation...in raids.
    That is not true, coordination in savage for previous expansions all had room for error. If you mistimed something in, say, Titan Savage, it wouldn't be the end of the world. It kind of ties into this next point I'll make:

    For every expansion's raid tier (aside from Goridas lol) and even ultimate fights, having a meta comp just meant more room for error. People liked meta because it gave you more room to breathe if you fumble something. A meme comp in Dragonsong's Reprise is still completely fine in terms of ability to clear the fight. But for P8S (before 6.21, on week 1) you HAD to have a meta comp or almost full meta carrying deadweight (e.g. MCH) just to barely make the check, hence the overreliance on meta then that means people are upset over job balance and subsequently stuff like this docs highlighting their philosophy on 2 minutes having a bunch of problems.

    Oh and I don't buy the reasoning they gave for nerfing P8S at all. I am almost positive they just ninja tuned it for week 2 tomes but didn't want to actually say that was why.
    (14)

  6. #6
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by localareanetwork View Post
    Oh and I don't buy the reasoning they gave for nerfing P8S at all. I am almost positive they just ninja tuned it for week 2 tomes but didn't want to actually say that was why.
    You have to consider that the devs can instantly change their loadouts because they have access to everything. Were they all in pentamelded crafted gear doing it (lolno)? Were they at max ilvl (630) for this patch? Were they around i615? There's a lot of different choices they could have made for testing it. Were they using the meta setup? Were they using a mix of meta and average setups without PLD or MCH in the party? There's so many ways they could have done these fights, and so many ways they could have easily missed it. Had they done minimum ilvl with pentamelded crafter gear for the tests, and used PLD or MCH, it's likely it never would have been as high in HP as it was. They likely would have also noticed the job imbalance. I'm personally hoping this leads to them actively testing what the players consider the weakest jobs in these fights from now on.
    (0)

  7. #7
    Player
    localareanetwork's Avatar
    Join Date
    Feb 2021
    Location
    Forgotten Springs
    Posts
    262
    Character
    Local-area Network
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Quote Originally Posted by RyuDragnier View Post
    You have to consider that the devs can instantly change their loadouts because they have access to everything. Were they all in pentamelded crafted gear doing it (lolno)? Were they at max ilvl (630) for this patch? Were they around i615? There's a lot of different choices they could have made for testing it. Were they using the meta setup? Were they using a mix of meta and average setups without PLD or MCH in the party? There's so many ways they could have done these fights, and so many ways they could have easily missed it. Had they done minimum ilvl with pentamelded crafter gear for the tests, and used PLD or MCH, it's likely it never would have been as high in HP as it was. They likely would have also noticed the job imbalance. I'm personally hoping this leads to them actively testing what the players consider the weakest jobs in these fights from now on.
    They specifically said in the Famitsu interview that it was all balanced for i610.
    (5)

  8. #8
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by localareanetwork View Post
    They specifically said in the Famitsu interview that it was all balanced for i610.
    Then they did not test all the jobs for it, which is definitely a fault on their end.
    (2)