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  1. #1
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,399
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Sequora View Post
    Ranged tax needs to go. They literally said in the notes that the fights this expansion have been designed with melee uptime in mind. Isn’t that literally the reason they’ve said in the past that ranged and caster DPS is lower?
    I played melee last tier, had absolutely 0 uptime problems, so i don't see why there's a ranged tax anymore.
    (9)

  2. #2
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Reimmi View Post
    I played melee last tier, had absolutely 0 uptime problems, so i don't see why there's a ranged tax anymore.
    It is normal that some mobility tax exists, but it should be drastically reduced, especially since the red mage is only mobile 60% of his rotation, and the summoner about 90%. but it is above all that he has a moment of risk taking in the rotation, the red mage who has a melee combo, and the summoner who must use his gap closer Ifrit+ ifrit melee spell.

    the casters must be +- 4% behind the melee, however the black mage always needs to have a good lead over RDM and SMN, so they must also adjust it if they increase the damage of the casters.

    Machinist should also be 4% below Melee DPS.

    The Bard and the Dancer seem to be in a good place due to their synergy and the latest crit changes,
    if the bard and the dancer have +- equal contribution it is very good.

    they also need to buff the reaper to be at the same RDPS level as dragoon.
    (0)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,897
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by remiff View Post
    It is normal that some mobility tax exists, but it should be drastically reduced, especially since the red mage is only mobile 60% of his rotation, and the summoner about 90%. but it is above all that he has a moment of risk taking in the rotation, the red mage who has a melee combo, and the summoner who must use his gap closer Ifrit+ ifrit melee spell.

    the casters must be +- 4% behind the melee, however the black mage always needs to have a good lead over RDM and SMN, so they must also adjust it if they increase the damage of the casters.

    Machinist should also be 4% below Melee DPS.

    The Bard and the Dancer seem to be in a good place due to their synergy and the latest crit changes,
    if the bard and the dancer have +- equal contribution it is very good.

    they also need to buff the reaper to be at the same RDPS level as dragoon.
    What about buff BLM over the melee and then put the casters in amongst the melee with the phys ranged just below the rest

    Melee have absolutely no reason to have to be at the top of the pile now that square is explicitly making it so they can’t lose uptime even if they try
    (10)

  4. #4
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Supersnow845 View Post
    What about buff BLM over the melee and then put the casters in amongst the melee with the phys ranged just below the rest

    Melee have absolutely no reason to have to be at the top of the pile now that square is explicitly making it so they can’t lose uptime even if they try
    Quote Originally Posted by momokami View Post
    It’s not normal to have ranged tax anymore, the last tier that melee uptime was a thing on was verse casters struggle more with the uptime and since the devs said they design the fights now with melee uptime in mind then it should be the other way around casters should do more damage since they have to struggle for uptime(excluding smn)
    I'd be surprised if they did, especially after completely ignoring the problem in 6.2 and the first minor patch.

    That's why I don't expect them to remove entirely this tax.
    (0)

  5. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,820
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by remiff View Post
    It is normal that some mobility tax exists, but it should be drastically reduced, especially since the red mage is only mobile 60% of his rotation, and the summoner about 90%. but it is above all that he has a moment of risk taking in the rotation, the red mage who has a melee combo, and the summoner who must use his gap closer Ifrit+ ifrit melee spell.

    the casters must be +- 4% behind the melee, however the black mage always needs to have a good lead over RDM and SMN, so they must also adjust it if they increase the damage of the casters.

    Machinist should also be 4% below Melee DPS.

    The Bard and the Dancer seem to be in a good place due to their synergy and the latest crit changes,
    if the bard and the dancer have +- equal contribution it is very good.

    they also need to buff the reaper to be at the same RDPS level as dragoon.
    I see some people really want to keep the ranged physical players in the dirt huh. Do you feel threatened by our presence or something? Because anything forbid parties start having the *gasp* double rPhys option!
    (8)

  6. #6
    Player
    Flana's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Kana Kharanku
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Valence View Post
    Because anything forbid parties start having the *gasp* double rPhys option!
    Probably HW ptsd. Piercing Resist Down was a hell of a time.
    (0)

  7. #7
    Player
    momokami's Avatar
    Join Date
    May 2021
    Posts
    23
    Character
    Kaede Kaata
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Flana View Post
    Probably HW ptsd. Piercing Resist Down was a hell of a time.
    gordias cant hurt you anymore, i promise
    (0)

  8. #8
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    I still get shudders thinking of tanking A3S.
    (0)

  9. #9
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    Sorry I'm slide casting for my dps and swift cast for incase death or drip dps gain. Meanwhile a melee got 2 stacks of true north and they can ask the tank to move the boss to a certain direction for positional. New melee got it easy mode on this expansion. Let's accept we have it hard but when the time comes... (aka buffs caster in general) we be gods!
    (1)

  10. #10
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zarkovitch View Post
    Sorry I'm slide casting for my dps and swift cast for incase death or drip dps gain. Meanwhile a melee got 2 stacks of true north and they can ask the tank to move the boss to a certain direction for positional. New melee got it easy mode on this expansion. Let's accept we have it hard but when the time comes... (aka buffs caster in general) we be gods!
    Let's not forget that half the fights don't have positionals because the boss hitbox is a circle
    (4)

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