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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,840
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MagiusNecros View Post
    If Melee has no downtime then casters should probably be buffed. Then again if constant movement is the issue then maybe mastering Infinite Paradox BLM is the way to go.

    RDM and SMN have the issue where anything meaningful for the RDM is in their Burst and SMN has a trash can of a kit between restrictive summon system and outdated Aetherflow tacked on to it.

    BLM seems like the only decent option but compared to the other DPS it's quite low as well with all the melees being propped up this xpac.
    Infinite paradox is a fun optimisation of BLM’s lines that show the class still has interesting optimisation, but it’s also too weak to compete with a melee in general considering the melee don’t have to fight at all for uptime

    It’s like “learn an entirely different rotation to do 5% less damage than a SAM doing the same rotation they always do or just play SAM”
    (2)

  2. #2
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Balance is just not good. If casters have to fight for uptime then they should be buffed and they won't buff BLM because RDM and SMN hit like a wet noodle from a pot of overcooked noodles that have long since lost their taste. So they have to buff all of them.

    The only caster that hasn't been gutted in damage ironically is BLU.
    (1)

  3. #3
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MagiusNecros View Post
    If Melee has no downtime then casters should probably be buffed. Then again if constant movement is the issue then maybe mastering Infinite Paradox BLM is the way to go.

    RDM and SMN have the issue where anything meaningful for the RDM is in their Burst and SMN has a trash can of a kit between restrictive summon system and outdated Aetherflow tacked on to it.

    BLM seems like the only decent option but compared to the other DPS it's quite low as well with all the melees being propped up this xpac.
    In P8S, there is 1 moment and only one where there is a chance a melee DPS will lose 1 GCD. So apparently that 1 GCD is worth 8% to 10% right now according to SE.
    (6)

  4. #4
    Player
    momokami's Avatar
    Join Date
    May 2021
    Posts
    23
    Character
    Kaede Kaata
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Aikaal View Post
    In P8S, there is 1 moment and only one where there is a chance a melee DPS will lose 1 GCD. So apparently that 1 GCD is worth 8% to 10% right now according to SE.
    a CHANCE to lose a gcd yeah sounds about right for melee uptime
    (3)

  5. #5
    Player
    Kitkat's Avatar
    Join Date
    Aug 2011
    Posts
    157
    Character
    Kaliga Moonshade
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    Have to say, any time I get on a job to enjoy how asthetically pleasing and fun it might be, I'm quickly reminded while playing it just how much it lags behind due to that wonderful 'ranged mobility' tax they have. I'm not buying the response Yoshi P. gave following 6.21 patch. Not when he claims that players of said jobs can be far better than them and they used various compositions to win the fight before making final adjustment. If people who play these very jobs day in and day out and seek to min/max, crunch numbers, check formula, and practice a fight relentlessly only to struggle to make a DPS check that literally gets met the moment they change the composition to exclude specific jobs....there is something very wrong there.



    What little changes they did to the tanks barely amount to 1~2% change over what they were before, where they were already lagging behind the others a noticeably. Picking and choosing your composition to make sure the ones that lag behind the most and offer little to no utility to the party to be excluded as a ranged job makes no sense to be brushed under the rug like he did with his response. Some jobs are back in the same position they ended up during the first tier of Eden during Shb until significant changes were made to them such as MP cost, regaining raid wide buffs again, or even potency and ability adjustments that looked minor at first, but ended up being very game changing over all.


    I get that people don't want to see the same combat system over and over and over and over again, but it is starting to become increasingly clear that the dev team does not have the time to significantly test the changes in the necessary capacity required to see the actual imbalances they end up creating. I'm very disappointed with the current job balance right now in various areas (Ranged, healer, and tank stand out the most in comparison to one another or similar roles). I get they want to be able to continue to offer new content, story progression, working on next expansion, and so much more.....but if it is at the cost of leaving jobs behind because there is a very obvious balance issue....I'd rather they just wait a little more and fix the problem so each player can enjoy the content without feeling like they will be over looked for playing the job they enjoy the most simply because it doesn't have the same potential as others. That is the point Yoshi missed. That is why players are upset with the fight changes, that the balance is so much of an issue that rather than address it, they did the one thing they haven't had to do in nearly 6 years to put a band aid on a gaping wound of an issue.
    (1)
    Hmmmm......

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