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  1. #1
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Or use the class that fits you the most.
    Im testing sometimes meeele (or have them even as Main, like monk from 5.4 to the fight agains Endsinger, or Reaper, the second Main meele in endwalker, or last month the drg).
    Even sometimes other caster.

    But the class where i feel as the best is simply the Black mage. Each other class has something, that didnt fit me.
    (0)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,961
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Keichi View Post
    Or use the class that fits you the most.
    Im testing sometimes meeele (or have them even as Main, like monk from 5.4 to the fight agains Endsinger, or Reaper, the second Main meele in endwalker, or last month the drg).
    Even sometimes other caster.

    But the class where i feel as the best is simply the Black mage. Each other class has something, that didnt fit me.
    I’d love to play whatever class I want, too bad square can’t balance the classes to save themselves any playing anything that’s not a melee feels like griefing my party at this point
    (11)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,095
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by angienessyo View Post
    I'm raiding on NIN this tier but I've been playing RDM since Stormblood so I'm with you casters. At the very least SMN+RDM need to be close to the lowest melee. That's historically how things have generally been, at least with RDM as SMN was a different animal in the past. Last I looked RDM was even below the phys ranged which is unacceptable with how much the job has to fight for uptime. 2 accelerations and 1 swift isn't enough when many mobile parts will have RDM outside of melee range. The new EX was the first time I straight up refused to touch the fight with RDM and EX trials are usually my RDM time. Having a rez doesn't even justify it doing so poorly because "just swap to SMN/BLM after prog" is poor design.
    On behalf of the range physical players, I thank you for your consideration of us, and you're welcome using us as the laughing stock bottom of the barrel metric to compare to as much as you want in the future!
    (0)

  4. #4
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Ranged tax needs to go. They literally said in the notes that the fights this expansion have been designed with melee uptime in mind. Isn’t that literally the reason they’ve said in the past that ranged and caster DPS is lower?
    (16)

  5. #5
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,420
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Sequora View Post
    Ranged tax needs to go. They literally said in the notes that the fights this expansion have been designed with melee uptime in mind. Isn’t that literally the reason they’ve said in the past that ranged and caster DPS is lower?
    I played melee last tier, had absolutely 0 uptime problems, so i don't see why there's a ranged tax anymore.
    (9)

  6. #6
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Reimmi View Post
    I played melee last tier, had absolutely 0 uptime problems, so i don't see why there's a ranged tax anymore.
    It is normal that some mobility tax exists, but it should be drastically reduced, especially since the red mage is only mobile 60% of his rotation, and the summoner about 90%. but it is above all that he has a moment of risk taking in the rotation, the red mage who has a melee combo, and the summoner who must use his gap closer Ifrit+ ifrit melee spell.

    the casters must be +- 4% behind the melee, however the black mage always needs to have a good lead over RDM and SMN, so they must also adjust it if they increase the damage of the casters.

    Machinist should also be 4% below Melee DPS.

    The Bard and the Dancer seem to be in a good place due to their synergy and the latest crit changes,
    if the bard and the dancer have +- equal contribution it is very good.

    they also need to buff the reaper to be at the same RDPS level as dragoon.
    (0)

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,961
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by remiff View Post
    It is normal that some mobility tax exists, but it should be drastically reduced, especially since the red mage is only mobile 60% of his rotation, and the summoner about 90%. but it is above all that he has a moment of risk taking in the rotation, the red mage who has a melee combo, and the summoner who must use his gap closer Ifrit+ ifrit melee spell.

    the casters must be +- 4% behind the melee, however the black mage always needs to have a good lead over RDM and SMN, so they must also adjust it if they increase the damage of the casters.

    Machinist should also be 4% below Melee DPS.

    The Bard and the Dancer seem to be in a good place due to their synergy and the latest crit changes,
    if the bard and the dancer have +- equal contribution it is very good.

    they also need to buff the reaper to be at the same RDPS level as dragoon.
    What about buff BLM over the melee and then put the casters in amongst the melee with the phys ranged just below the rest

    Melee have absolutely no reason to have to be at the top of the pile now that square is explicitly making it so they can’t lose uptime even if they try
    (10)

  8. #8
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Supersnow845 View Post
    What about buff BLM over the melee and then put the casters in amongst the melee with the phys ranged just below the rest

    Melee have absolutely no reason to have to be at the top of the pile now that square is explicitly making it so they can’t lose uptime even if they try
    Quote Originally Posted by momokami View Post
    It’s not normal to have ranged tax anymore, the last tier that melee uptime was a thing on was verse casters struggle more with the uptime and since the devs said they design the fights now with melee uptime in mind then it should be the other way around casters should do more damage since they have to struggle for uptime(excluding smn)
    I'd be surprised if they did, especially after completely ignoring the problem in 6.2 and the first minor patch.

    That's why I don't expect them to remove entirely this tax.
    (0)

  9. #9
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,095
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by remiff View Post
    It is normal that some mobility tax exists, but it should be drastically reduced, especially since the red mage is only mobile 60% of his rotation, and the summoner about 90%. but it is above all that he has a moment of risk taking in the rotation, the red mage who has a melee combo, and the summoner who must use his gap closer Ifrit+ ifrit melee spell.

    the casters must be +- 4% behind the melee, however the black mage always needs to have a good lead over RDM and SMN, so they must also adjust it if they increase the damage of the casters.

    Machinist should also be 4% below Melee DPS.

    The Bard and the Dancer seem to be in a good place due to their synergy and the latest crit changes,
    if the bard and the dancer have +- equal contribution it is very good.

    they also need to buff the reaper to be at the same RDPS level as dragoon.
    I see some people really want to keep the ranged physical players in the dirt huh. Do you feel threatened by our presence or something? Because anything forbid parties start having the *gasp* double rPhys option!
    (8)

  10. #10
    Player
    Flana's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Kana Kharanku
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Valence View Post
    Because anything forbid parties start having the *gasp* double rPhys option!
    Probably HW ptsd. Piercing Resist Down was a hell of a time.
    (0)

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