It is normal that some mobility tax exists, but it should be drastically reduced, especially since the red mage is only mobile 60% of his rotation, and the summoner about 90%. but it is above all that he has a moment of risk taking in the rotation, the red mage who has a melee combo, and the summoner who must use his gap closer Ifrit+ ifrit melee spell.
the casters must be +- 4% behind the melee, however the black mage always needs to have a good lead over RDM and SMN, so they must also adjust it if they increase the damage of the casters.
Machinist should also be 4% below Melee DPS.
The Bard and the Dancer seem to be in a good place due to their synergy and the latest crit changes,
if the bard and the dancer have +- equal contribution it is very good.
they also need to buff the reaper to be at the same RDPS level as dragoon.
I love how riled up I got people with my troll comment. Lol I didn't for one second think anyone was going to take that seriously.
You guys are funny.
Tell me then how to tell the difference between a Troll,
and a person who really thinks what they write, it's a little difficult to guess, or else it must have an explicit ending in the writing.
It certainly has a lot of trolls on a forum, but also a lot of people who have different opinions and actually mean what they write,
It is impossible to really understand if the person is serious or not without distinction, it is often what leads to misunderstandings.
Last edited by remiff; 09-15-2022 at 01:36 AM.
/s
Better?
Adorable creatures with unacceptable features!
What about buff BLM over the melee and then put the casters in amongst the melee with the phys ranged just below the restIt is normal that some mobility tax exists, but it should be drastically reduced, especially since the red mage is only mobile 60% of his rotation, and the summoner about 90%. but it is above all that he has a moment of risk taking in the rotation, the red mage who has a melee combo, and the summoner who must use his gap closer Ifrit+ ifrit melee spell.
the casters must be +- 4% behind the melee, however the black mage always needs to have a good lead over RDM and SMN, so they must also adjust it if they increase the damage of the casters.
Machinist should also be 4% below Melee DPS.
The Bard and the Dancer seem to be in a good place due to their synergy and the latest crit changes,
if the bard and the dancer have +- equal contribution it is very good.
they also need to buff the reaper to be at the same RDPS level as dragoon.
Melee have absolutely no reason to have to be at the top of the pile now that square is explicitly making it so they can’t lose uptime even if they try
It’s not normal to have ranged tax anymore, the last tier that melee uptime was a thing on was verse casters struggle more with the uptime and since the devs said they design the fights now with melee uptime in mind then it should be the other way around casters should do more damage since they have to struggle for uptime(excluding smn)It is normal that some mobility tax exists, but it should be drastically reduced, especially since the red mage is only mobile 60% of his rotation, and the summoner about 90%. but it is above all that he has a moment of risk taking in the rotation, the red mage who has a melee combo, and the summoner who must use his gap closer Ifrit+ ifrit melee spell.
the casters must be +- 4% behind the melee, however the black mage always needs to have a good lead over RDM and SMN, so they must also adjust it if they increase the damage of the casters.
Machinist should also be 4% below Melee DPS.
The Bard and the Dancer seem to be in a good place due to their synergy and the latest crit changes,
if the bard and the dancer have +- equal contribution it is very good.
they also need to buff the reaper to be at the same RDPS level as dragoon.
Sorry I'm slide casting for my dps and swift cast for incase death or drip dps gain. Meanwhile a melee got 2 stacks of true north and they can ask the tank to move the boss to a certain direction for positional. New melee got it easy mode on this expansion. Let's accept we have it hard but when the time comes... (aka buffs caster in general) we be gods!
I don't really know who you are but usually it's up for others to judge and perceive a message written with words. Still, usually not a smart idea to say anything to a group of players who's just being ignored by the dev team and "defend" yourself by saying, "Guys, it was a joke!"
Thanks for the support brother. Summoner ain't really better. It's "better" because they avoid the uptime issues form caster thanks to their superior mobility which, somehow, Square really wanted to prove but it's only proved that its still a bad design and that RDM is just suffering from it.I'm raiding on NIN this tier but I've been playing RDM since Stormblood so I'm with you casters. At the very least SMN+RDM need to be close to the lowest melee. That's historically how things have generally been, at least with RDM as SMN was a different animal in the past. Last I looked RDM was even below the phys ranged which is unacceptable with how much the job has to fight for uptime. 2 accelerations and 1 swift isn't enough when many mobile parts will have RDM outside of melee range. The new EX was the first time I straight up refused to touch the fight with RDM and EX trials are usually my RDM time. Having a rez doesn't even justify it doing so poorly because "just swap to SMN/BLM after prog" is poor design.
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