Hello,
I normally don't post on the forums so I wasn't sure where to put this so I just decided to put it here.
With the release of the Abyssos raid tier, we were explicitly told that fights would not be tuned to account for extra one week of gear or EX weapons we were able to obtain due to the delay of the savage gear, that the fight would be tuned to 610 ilvl. We found this to be a blatant lie as world-racers and week-1 raiders got to the final floor of the raid tier.
That being said, we were all willing to just accept the really tough DPS check, because even though we were lied to about the tuning of the fight, it was still doable. The higher end community as a whole identified the real reason for the struggles in this fight quite quickly by looking at the representation of jobs that managed to clear: Job balance. You don't have to be a rocket scientist to see that certain jobs are heavily under-represented in the first week of clears.
Now clearly, Square Enix does have some idea that job balance is an issue due to the Paladin and Warrior job changes that we've seen in this morning's patch notes. This is good, and they have also taken the approach of applying the band-aid fix of lowering the HP pool of the boss. These are not the things that I take issue with. The issue that I take is with the reasoning behind the changes.
"The team's overall performance proved to be higher than usual."
This statement right here was the biggest gut punch, so I'm going to go ahead and call it out: There is no world where your balance team tested and tuned this fight to be clearable with every comp at full 610 iLvl. Whatever the reason, your balance and dev team failed, and rather than taking it on the chin and just admitting it, you came up with the bitter excuse of a sore loser that your testing team was just 'too good' and out-skilled the player base.
It is insulting that you would make the implication that your testing team is better at the game than people who have spent years attempting to perfect their play. I can forgive being lied to about the fight not being tuned to the week of extra gear, I can forgive not balancing out underperforming jobs outside of Paladin and Warrior just yet and applying the band-aid fix of adjusting the boss rather than the jobs.
Insinuating that your development team has more skill than many people out there that have devoted multiple years successfully clearing savage content on the first week is an affront to their time and dedication.
I can't speak for every person out there that has dedicated time into becoming a strong player, but I personally am appalled at the poor excuses that Square Enix has given regarding this matter. I feel that Square Enix is going in the direction of Blizzard with how horrendous the balance and PR has been, and rather than just sweeping it under the rug, something needed to be said about it.
Fix your game, Square.