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  1. #1
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,092
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by yoshinoharu View Post
    I have no doubt in my mind that their balancing team is more skilled than the average player in the game. Heck, I'm willing to bet that they are pretty good at the game. However, to think that their dev team is so good at the game that the entire community, even at the top tier of play, notices a problem with how out-of-whack job balance is within a day or two is copium at best.

    To be clear, I'm not talking about balancing for the average player. The average player is entirely unaffected by any of this, fight was totally fine un-nerfed from week 2 onward. I'm only talking about the playerbase that is attempting week-1, which I do concede is a vast minority.

    Minority or not though, people at that level of play do deserve to have a voice, particularly when it comes to content that's supposed to be catered specifically to them.
    Good job balance is technically only important for week 1 raiders but in practice many more people will feel its lack. We've seen paladins get locked out of PFs back in asphodelos and while most of those PFs were out of their minds to lock paladin out of stuff like p1s and p2s, the image of good job balance is as important as good job balance itself. People who love playing paladin and warrior shouldnt have to feel like they are holding their party back specifically because of the job choice. That feeling has to be reserved for skill issues.
    (2)

  2. #2
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Saraide View Post
    Good job balance is technically only important for week 1 raiders but in practice many more people will feel its lack. We've seen paladins get locked out of PFs back in asphodelos and while most of those PFs were out of their minds to lock paladin out of stuff like p1s and p2s, the image of good job balance is as important as good job balance itself. People who love playing paladin and warrior shouldnt have to feel like they are holding their party back specifically because of the job choice. That feeling has to be reserved for skill issues.
    Adding to this some people seem to forget that balance still affects lower gameplay levels as well.
    If a PLD is signifcantly behind DRK, he is at pretty much all gameplay levels. The average PLD is still weaker than the average DRK, not just the top-tier PLD weaker than the top-tier DRK. So the average player will also feel the lack of job balance; they reach the tight dps checks later and have gear to make up for their lack of skill compared to a top-tier group but they are still affected.
    While the average PLD can just "git gud" and definitely has more to worry about than being inherently weaker it still doesn't change the fact that if a class is noticeably ahead, it is at all gameplay levels. Balance makes or breaks kills for week 1 raiders but it still trickles down into midcore/ casual statics as well.

    Quote Originally Posted by Jeeqbit View Post
    I can see how it sounds, but their skill level probably did become good from repeating the content. They were probably doing it with a good job composition as well.

    This is a good point. The people who get paid to play this game, mostly, are streamers and content creators. There isn't any magic about why they go around clearing savage and ultimate before everyone else, they just have more time to do it than most players who have to spend a lot of their time doing a job that isn't related to the game. Spending more time on the game usually translates to being better at it as well.
    And that is a bigger problem than they gave it credit for.
    I'm sorry but I struggle to believe that a party of experienced 1st week raiders that all sit around 99% uptime (or more), potted twice, have no deaths, no damage down, only minor rotational mistakes if any is so far behind in terms of gameplay that they can't clear the doorboss while the team from SE can; some of the first week logs that ended with wipe after wipe were amazing in terms of gameplay and they still failed because they had some classes that were simply too much behind others. Comp had to play a role in this.
    Trying to to twist it into a "Guess we got too good" as the only reason won't work.
    (19)
    Last edited by Rilifane; 09-13-2022 at 10:44 PM.

  3. #3
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rilifane View Post
    Adding to this some people seem to forget that balance still affects lower gameplay levels as well.
    If a PLD is signifcantly behind DRK, he is at pretty much all gameplay levels. The average PLD is still weaker than the average DRK, not just the top-tier PLD weaker than the top-tier DRK. So the average player will also feel the lack of job balance; they reach the tight dps checks later and have gear to make up for their lack of skill compared to a top-tier group but they are still affected.
    While the average PLD can just "git gud" and definitely has more to worry about than being inherently weaker it still doesn't change the fact that if a class is noticeably ahead, it is at all gameplay levels. Balance makes or breaks kills for week 1 raiders but it still trickles down into midcore/ casual statics as well.



    And that is a bigger problem than they gave it credit for.
    I'm sorry but I struggle to believe that a party of experienced 1st week raiders that all sit around 99% uptime (or more), potted twice, have no deaths, no damage down, only minor rotational mistakes if any is so far behind in terms of gameplay that they can't clear the doorboss while the team from SE can; some of the first week logs that ended with wipe after wipe were amazing in terms of gameplay and they still failed because they had some classes that were simply too much behind others. Comp had to play a role in this.
    Trying to to twist it into a "Guess we got too good" as the only reason won't work.
    100% this. Weak comps of average players in casual statics or PF will still need to grind more gear.
    However if switching to better job is easier and gives more dps than getting gear or getting better on weaker ones then playing these weak jobs only for their flavor etc. does feel like griefing to a certain degree.

    Also PLD strict rotation punishes weaker players more, not only you do lower dmg on average you can screw your rotation more easily.
    (5)

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