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  1. #1
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Liam_Harper View Post
    It's a straight up lie and considering this explanation is aimed at the high end raiders, who pretty much all use fflogs, meters and analyze numbers very thoroughly, I don't understand how they expected us to believe it.
    And I don't understand why people are so willing to believe the devs are lying instead.

    Sure, they could be lying, but to what end? Historically they're not afraid to admit they've made balancing errors, so why would they suddenly start lying about it now? Who benefits by lying instead of just saying "sorry, we over tuned the fight"?
    (4)

  2. #2
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Brightamethyst View Post
    And I don't understand why people are so willing to believe the devs are lying instead.

    Sure, they could be lying, but to what end? Historically they're not afraid to admit they've made balancing errors, so why would they suddenly start lying about it now? Who benefits by lying instead of just saying "sorry, we over tuned the fight"?
    They also have no reason to lie either technically. There's a lot of ways they can easily twist things around to suit whatever purpose they might need without having to outright lie and put themselves in a position where they can be caught.
    (0)

  3. #3
    Player AwesomeJr44's Avatar
    Join Date
    Apr 2020
    Location
    Amaurot
    Posts
    1,128
    Character
    Marel Nobelle
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Brightamethyst View Post
    And I don't understand why people are so willing to believe the devs are lying instead.
    Because 1) SE has lied to us in the past, and 2) When SE's response is essentially "Our testing team is just too good to accurately represent our idiot playerbase so we'll nerf it for you plebs", it's easy to assume that they're willing to lie to us as well.
    (11)

  4. #4
    Player
    Mika_Zahard's Avatar
    Join Date
    Nov 2017
    Location
    Ul'dah
    Posts
    489
    Character
    Mika Zahard
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by yoshinoharu View Post
    This statement right here was the biggest gut punch
    Nah, even the devs know. Players bad devs good. hehe
    (0)
    -----------------------------------------------------
    Choose your Destiny:
    Pressure SE into fixing their gifting system and RMT issues
    >Defend the company
    -----------------------------------------------------
    *the GCBTW presses the enter key*

  5. #5
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Thank you for that explanation too I appreciate understanding the problem the top-teir players are facing.
    (1)
    やはり、お前は……笑顔が……イイ

  6. #6
    Player
    zabu's Avatar
    Join Date
    Jan 2020
    Posts
    61
    Character
    Zabu Jinjahl
    World
    Ultros
    Main Class
    White Mage Lv 90
    People only blame everything on job balance, did you ever think what is the current skill level on average player base now? It is really low.... That is why people are getting traps on party finder
    From SE perspective, they cant say player sucks, so they only can say is all their fault.
    With one week delay, there is no DPS check already until p8s. It is literally mechanics check.
    Did you even know a lot of player especially DPS do not even pot or eat this tier's food and still clear the raid?
    Did you know people cheese the fight and skip mechanics with healer lb 3 and tank lb 3 when the savage (non-causal content) release in day 2? Then what is the point of design the mechanics?
    (1)

  7. #7
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Ah yes the balance team. The team that tests and defines the job balance. The team that thought healers are fine and that having a dedicated healer that was "too good" was a bad idea. The team that has no dedicated tank player.

    That balance team?
    (18)

  8. #8
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    *remembers the healer that was too good for their testing team*
    Uh-oh, I assume 8 people are about to be fired. lmao

    Quote Originally Posted by ReynTime View Post
    Ah yes the balance team. The team that tests and defines the job balance. The team that thought healers are fine and that having a dedicated healer that was "too good" was a bad idea. The team that has no dedicated tank player.

    That balance team?
    That was a heck of a hivemind moment, lol.
    (12)

  9. #9
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,173
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by yoshinoharu View Post
    There is no world where your balance team tested and tuned this fight to be clearable with every comp at full 610 iLvl.
    5 choices for melee * 3 choices for physical ranged * 3 choices for magical ranged * 6 tank pairs * 6 healer pairs = 1620 possible seven-person party compositions with one player per job. Multiply that by… 4, I think, to get the number of eight-person party compositions? Anyway, I doubt SE is devoting the resources to exhaustively test that many combinations.

    They're taking shortcuts, and it's not difficult to imagine how it might work to set the DPS check:

    1. They start with the internal testing team's DPS with their chosen party compositions. They have some expectation for how players of some certain skill level playing those same compositions compare to the testing team, so they take the testing team's DPS and shift it up or down to get something appropriate for the players.

    2. They then take into account that some party compositions will naturally perform worse than the ones they used in testing, so they shift the DPS down to accommodate those less-performant compositions.

    3. They then take into account natural damage variance and shift the DPS down to cover some not-small range of that variance.

    So, it doesn't matter how well SE understands job balance (2) and damage variance (3) if they start from a bad baseline (1) because they misjudged where the players would land relative to themselves, which can happen when their testing team's performance improves unexpectedly.
    (2)

  10. #10
    Player
    WellGramarye's Avatar
    Join Date
    Oct 2013
    Location
    U'ldah
    Posts
    320
    Character
    Lumei Asuran
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    It seems the community has forgotten how Twintania was when it first released. P8S isn't the first time this was an issue.
    (0)

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