



"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Why? The only things it has going for it at this point are self-healing and Holmgang, both of which get slapped with the gimp stick by mechanics currently being employed in savages. That aside, damage is the name of the game. Not playing the jobs with the highest damage output is in effect actively choosing to hamper your team, whether you're able to clear like that or not. The lion's share of raiders are aware of this, and the decisions they make will be informed by this understanding. Keeping WAR and PLD behind DRK and GNB, especially by such a wide margin, is functionally the same as telling people not to play them.



WAR has the best mitigation and a very simple rotation.Why? The only things it has going for it at this point are self-healing and Holmgang, both of which get slapped with the gimp stick by mechanics currently being employed in savages. That aside, damage is the name of the game. Not playing the jobs with the highest damage output is in effect actively choosing to hamper your team, whether you're able to clear like that or not. The lion's share of raiders are aware of this, and the decisions they make will be informed by this understanding. Keeping WAR and PLD behind DRK and GNB, especially by such a wide margin, is functionally the same as telling people not to play them.
GNB and DRK still needs to be rewarded when dealing with more buttons and mechanics.
But yes the gap is way too big right now.
Last edited by CKNovel; 09-13-2022 at 06:09 PM.



Because if we ever see a meta where WAR is doing the same or more damage than GNB or DRK then the other two will be dropped entirely for the sheer utility that WAR brings to the table.Why? The only things it has going for it at this point are self-healing and Holmgang, both of which get slapped with the gimp stick by mechanics currently being employed in savages. That aside, damage is the name of the game. Not playing the jobs with the highest damage output is in effect actively choosing to hamper your team, whether you're able to clear like that or not. The lion's share of raiders are aware of this, and the decisions they make will be informed by this understanding. Keeping WAR and PLD behind DRK and GNB, especially by such a wide margin, is functionally the same as telling people not to play them.
And then we'll get into a further homogenization meta where very single Invul will have to be 240s CD and every Tank will have to have Nascent Flash/Bloodwhetting.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote


