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  1. #26
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    511
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Their is actually a more problematic thing than "Balance of classes".

    I've seen this many time on Social Media, sometimes even on Youtube, but P8S P1 make Ink flow a lot and this is due to bad balance of job too.

    The actual "Balance" of the jobs aren't good. First of all, the DPS Check for P8S is incredibly tight, even forcing some Week 1 player to switch classes in order to reach the DPS Check.

    And this is the actual problem :

    No player, either Hard-core, Mid-core, Casual etc etc.... Should change classes in order to meet some requirements. This is not normal.

    Let's take an exemple :

    A composition with DRK/GNB can pass P8S

    A composition With WAR/PLD/MCH can't pass P8S not matter how hard they try

    Those two things are considered Week 1 clear. One composition can do it, while the other is trying the impossible.

    Job balance must be done in accordance with the Raid Tier, and vice-versa. It's not normal to have some job being completely unable to Week 1 while other can.

    Every job will suffer from a "Tax" it can be anything : Mobility, Defensive Utility, Offensive Utility, etc etc... and this goes on.

    Therefore, a Job like MCH with great Mobility, will hit less than a BLM who is literraly a standing turret. This is logical.

    A job that don't give anything to the team shouldn't be less effective than the other.

    Actually MCH give 500 DPS less to the team than a BRD and 700 Less than a DNC. Yes DNC is ahead of Bard.

    This is not logical. Or at least, not by such a margin.

    500 DPS less over a 10 minute fight is worth 300k Damage (Which is somewhere between 12.000 to 14.000 Potency without any critical damage and must be considered following stuff. I calculated this using a 615 weapon on RPR with an Ilvl of 617. That's why the gap I told is that wide, it's an approximation). If I reverse the Math here. The MCH will need a buff of 55 Potency per 2.5 gcd in order to catch up. Globaly this mean that an upgrade of 60 Potency per combo attack for the machinist will barely make him able to catch up to a BRD.

    The more the DPS widen between class, the worst it will go. I'm afraid that if nothing is done for 6.4, the mch will be behind by 800-1k DPS, and that will be critical.

    Here's some approximativ number (Don't take it too seriously !) that some classe need to be able to do something on this raid tier.

    Tanks :

    WAR/PLD : Need around 27 Potency more per 2.5 Sec in order to be completely equal to the GNB. I think a boost of 20 Potency per 2.5 sec should be enough to catch up. (Around 650 Potency per minute)

    Melee :

    RPR against Samourai (who is the second least good DPS according to certain site in average) : Need around 19.5 Potency per 2.5 sec to be able to catch up to the samourai AT LEAST (Around 470 Potency per minute) . If compared with the monk, the value increase to 62 Potency per 2.5 sec ! (around 1500 Potency per minute, so... It's basically one Communio Crit/DH more per minute in order to catch up to the monk)


    Caster :

    The balance on those one is the least shocking to me, because BLM is in the spot he should be, compared to the other caster. So I won't say anything on those

    Ranged :

    As above, MCH will need at least 55 Potency per 2.5 sec in order to be effective in a raid group (Those 55 will make it equal to a bard rDPS ACTUALLY ! But he will certainly need a more consistent buff due to the fact that stuff will upgrade in the near future and the rDPS Gap will widen because of that.). Again, we are somewhere around 1320 Potency per minute for the MCH. It's insane !


    Therefore, I'm not surprised that a composition with MCH/PLD/WAR can't do P8S when the group lack more than 2600 Potency per minute (Which is incredibly high) due to bad balancing.
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    Last edited by TabrisOmbrelame; 09-13-2022 at 01:05 AM.