Quote Originally Posted by GeminiReed View Post
Yes and no. Squad AI is really dumb. So dumb that they've been made immune to most mechanics. With all squad members at the top rank in offense they'll just blaze through a dungeon. Trusts perform mechanics. On the other hand they're programmed to make mistakes. While Trusts can AOE they will only single target unless the live human's damage output is absolutely in the toilet. If that wasn't irksome enough you don't even have the limited control over Trusts like you do Squads (attack, disengage, limit break).

Trusts' are limited by design to encourage using DF,
Trusties 'perform mechanics' by moving to preprogrammed positions. This necessitates that mechanics in Trust dungeons be resolvable with simple instructions, like 'go to X:Y at __ timestamp' or 'increment X position by 0.5' or 'enter boss's hitbox'. You can already see the unattractive knock-on effects of their programming limitations: any mechanics that require objects be interacted with or hit is being deleted, bosses lose any variability in their overlapping AoEs, and they move to center of room while casting anything complicated so that player tanks can't endanger the Trusties' ability to dodge.

Rather than "Trusts perform mechanics" it's more appropriate to say "mechanics perform for Trusts".