Quote Originally Posted by Krotoan View Post
(...)Animals/plants that are ignored will not die/leave/runaway. Animals will drop to the lowest temperament and stay there and plants will simply cease growing. You can pick up sort of where you left off if life calls you away and it doesn't actually require daily interaction.
Hmm, this is interesting. Thanks for the information. I was worried about taking a break from the game, and when I come back, not having the rare animals I caught


Quote Originally Posted by Krotoan View Post
It really doesn't get a whole lot deeper. It's clicking on things and planning out chains of production.
Quote Originally Posted by Deveryn View Post
I don't know what depth were you hoping for with something that didn't require your gathering skills.
this is really disappointing. A minigame to catch the animals, as we have in Black Desert, or something simple, like "aiming" a pokeball at a pokemon (in pokemon go), would already make things less RNG and more interesting. It's a little boring to click on the animal and hope the RNG works in your favor.

A minigame for fishing, they made such a good one for spearfishing, they have the ability to do something for fishing, too. That would be another interesting activity.

I don't know how to make resource gathering more exciting than just clicking, but what if we had rare items on the island that we could put on display? Extremely hard-to-find items that could be found all over your island at any time, so we didn't have websites telling you where they spawn and when they spawn. This would make exploration a little more exciting, as collectors would have the chance to find something rare.

I believe that if we could also have the visit of the Sions, who randomly appear on the island, doing silly things around, it would also be an interesting addition.