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  1. #1
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,253
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    I feel like the challenge logs need to include EXP to make the slow route feel more viable. The middle ranks have very little scope for EXP gain besides the factory, because you don't have half your plant/animal keeping slots open yet.

    At very least, expanding those should be uncoupled from rank progress, because right now it feels like it's only good for gaining EXP once you're nearly at the end of needing EXP.
    (3)

  2. #2
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    I can't say that getting exp has felt slow.
    I have managed to get to rank 7 by just building all my empty lots up with facilities, renovating them, having a few animals to caretake, full farming plots and putting some basic things up for works in the workshops. Just basic potion to firesand to potion stuff.
    (0)

  3. #3
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Oh! Just thought it would be useful if the FF XIV companion app could interact with the island so you can set things from there like the workshop schedule. People say the island feels like a mobile game anyways, may as well give us that convenience. I almost never use the app because you can't even dispatch retainer ventures using it.
    (2)

  4. #4
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    783
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rufalus View Post
    Oh! Just thought it would be useful if the FF XIV companion app could interact with the island so you can set things from there like the workshop schedule. People say the island feels like a mobile game anyways, may as well give us that convenience. I almost never use the app because you can't even dispatch retainer ventures using it.
    This definitely would make the app a lot more useful. Now its just an offline material selling assistant.
    (0)

  5. #5
    Player
    TheSuperior's Avatar
    Join Date
    Aug 2022
    Posts
    69
    Character
    Orisic Yarze
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Rufalus View Post
    Oh! Just thought it would be useful if the FF XIV companion app could interact with the island so you can set things from there like the workshop schedule. People say the island feels like a mobile game anyways, may as well give us that convenience. I almost never use the app because you can't even dispatch retainer ventures using it.
    There's an old mmo, Jade Dynasty but it had other names. It had a farming simulator where you planted seeds, tended to weeds over a few days and harvested crops. But friends could plant in your garden and harvest as well when you weren't using it. It was a bare bones mini game and it feels like IS could honestly be played the same way at times.

    (3)
    Last edited by TheSuperior; 09-09-2022 at 11:38 PM. Reason: I miss when you could copy-paste a photobucket image without any fuss

  6. #6
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    I feel like Island Sanctuaries are still a great idea, and there's a solid enough foundation there. It just needs more customization, I think. Maybe some way to control the weather and overall "look" of the island, or just being able to change out the buildings and whatnot. Being able to let your minions roam around is just SUPER awesome, though. Might be cool to be able to do something similar for mounts?

    Completely unrelated though; if the original Costa del Sol didn't exist, I think that would've actually been a great name for the place.
    (2)

  7. #7
    Player
    Dis40's Avatar
    Join Date
    Dec 2020
    Location
    Ul'dah
    Posts
    3
    Character
    Floen Kalihan
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    I got to rank 9 and I feel like I've seen enough to form an opinion on it.

    Where exactly does the "hideaway paradise" part comes in? So far it has been a sweatshop simulator where its just another daily/weekly task that I have to do if I want to keep up.

    None of the buildings feels like it belongs to me, every landmark even after completed has a bunch of robots jumping around as a constant reminder that this isn't your island. Like some people said here, it feels like a factory rather than a home or something an adventurer would go to when they want to take a break from the world's troubles.
    Granaries don't bring nearly enough resources to replace or serve as an alternative to the tedious manual gathering, if you want to keep up your workshop schedule, especially once you get 3 workshops running, you have to go out and gather one item at a time. From rank 1 to 10 you'll be there getting 30~50 rocks, seeds, fish or logs. I don't feel like I progressed at all from the moment I set foot in the island to here where I'm nearly done with everything unlocked.

    If I was the developer in charge I'd put less focus on grinding cowries and more on social and customizable elements, even changing the color of the buildings or where to place buildings would go a long way. Let friends help gather stuff on your island or feed the animals.

    The foundation is there but honestly, if the next IS update is simply just another set of landmarks and more glamour locked behind a 10k cowrie grind, or god forbid another island where you have to do everything all over again this content will probably be going the way of old Diadem pretty fast.
    (12)

  8. #8
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Island Sanctuary starts off great and looks amazing and I think they're were actually on to something, but ended up designing backwards.

    It feels like the developers started off by making an amazing looking island, then thought to themselves "players won't do this unless we reward them". So they added a vendor with a list of rewards. Then they needed a way to make us grind for those rewards, so they developed their robot factory system where we could set up an industrial island to produce the required currency. And they called it a day there.

    They're so off the mark. I wasn't even expecting lots of rewards from this, I just wanted it to be fun. It feels like "How can we make this lots of fun?" wasn't even the focus, just the practicalities of reward and grind and the entire island designed around that structure. Where's the minigames, customization, fun interactions?
    (14)

  9. #9
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Liam_Harper View Post
    It feels like "How can we make this lots of fun?" wasn't even the focus
    That might be the actual underlying problem here, really.

    In other portions of the game, too.
    (9)

  10. #10
    Player SassyAssassin's Avatar
    Join Date
    May 2018
    Location
    Fanow
    Posts
    1,905
    Character
    Cinnabun Arulaq
    World
    Louisoix
    Main Class
    Sage Lv 100
    Im going to come out and say it……the island is quite ugly.
    I don’t know, the foliage textures seem of less quality?
    Its very rocky and the plants you gather are unappealing..
    The colours just don’t feel very soothing…the light and ambiance is very boring.
    I have no idea how to explain it. Id rather chill around in Central Shroud or something.
    (3)

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