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  1. #21
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Bump. I think we need to take a step back.
    (1)

  2. #22
    Player
    Curisu's Avatar
    Join Date
    Jul 2017
    Posts
    1,127
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Blue Mage Lv 80
    I don't want the dependency of debuffs like slashing back.
    But not having everyone on the same strict burst window would be so nice and could again make the jobs feel more different.
    It should be fine to have a big all together opening burst at the beginning and after downtime phases.

    But what could be the other option to archive that?
    Weaker buff's?
    More group buff's?
    Different kind of buff's? Like old AST card's.
    A selfish buff? It gives your character a 10% increase but everyone else just 2%.
    Longer CD? Like potion's.

    But whatever SE does, the community will try to put every rotation back into a situation we have now, because buff stacking is almost always the most DPS option.
    (1)

  3. #23
    Player
    Thursdays's Avatar
    Join Date
    Jun 2022
    Posts
    11
    Character
    Mako Nayhael
    World
    Louisoix
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Curisu View Post
    But whatever SE does, the community will try to put every rotation back into a situation we have now, because buff stacking is almost always the most DPS option.
    Buff stacking is definitely the way to go, but coordinating your burst with a team still feels infinitely better than every burst naturally lining up, because classes are designed on rails.

    Hell, Yoshi-P even personally stated it would bad design to do so, when talking about moving certain buffs to odd or even minutes.

    It sure as shit killed Ninja's class identity.
    (8)

  4. #24
    Player
    Avenheit's Avatar
    Join Date
    Sep 2013
    Location
    Griddy
    Posts
    137
    Character
    Arvae Lancer
    World
    Malboro
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Thursdays View Post
    It sure as shit killed Ninja's class identity.
    gonna be honest, after the DRK and SAM changes, I don't think they really care about class identity
    (11)

  5. #25
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    personally I have the feeling that Positionals will bite the dust, aswell as gaugeless buff abilities like Life Surge and Fight or Flight.
    (3)

  6. #26
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    470
    Character
    Akio Foxx
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by RocciaSolida View Post
    Go back to Stormblood job design and then we can talk
    With exceptions yes… for the love of god please do not take MCH back to Stormblood we suffered once we don’t need to be punished more.

    For MCH alone please go back to Heavensward. Idc give me back my caster barrel and bullets..
    (5)

  7. #27
    Player
    Eriyami's Avatar
    Join Date
    Jul 2022
    Posts
    2
    Character
    Eriyami Persipte
    World
    Brynhildr
    Main Class
    Paladin Lv 90
    I mean, Kaiten was core class identity and they did just say; "Hey but what if we made Shinten the class identity of SAM?" Almost positive thats what they said. Maybe they shoulda spent that Reaper money not only on just Reaper, also using it on getting other jobs to a better point. Still worried about AST/DRG changes NGL; they scare me.
    (9)

  8. #28
    Player
    Avenheit's Avatar
    Join Date
    Sep 2013
    Location
    Griddy
    Posts
    137
    Character
    Arvae Lancer
    World
    Malboro
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Eriyami View Post
    I mean, Kaiten was core class identity and they did just say; "Hey but what if we made Shinten the class identity of SAM?" Almost positive thats what they said. Maybe they shoulda spent that Reaper money not only on just Reaper, also using it on getting other jobs to a better point. Still worried about AST/DRG changes NGL; they scare me.
    i am also scared as well.

    in hindsight, SMN changes should of served as a red flag.
    (17)

  9. #29
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    279
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 97
    Quote Originally Posted by Curisu View Post
    I don't want the dependency of debuffs like slashing back.
    But not having everyone on the same strict burst window would be so nice and could again make the jobs feel more different.
    It should be fine to have a big all together opening burst at the beginning and after downtime phases.

    But what could be the other option to archive that?
    Weaker buff's?
    More group buff's?
    Different kind of buff's? Like old AST card's.
    A selfish buff? It gives your character a 10% increase but everyone else just 2%.
    Longer CD? Like potion's.

    But whatever SE does, the community will try to put every rotation back into a situation we have now, because buff stacking is almost always the most DPS option.
    Could do something like WoW with Bloodlust. Have longer recast party buff(s) (6-8m) so everyone only needs to worry about aligning buffs once or twice per fight after the opener. That way there's more flexibility in when it can be done and more time for jobs to play their own way.

    The tricky bit would be making sure all jobs can align with the buff(s) without screwing up their rotation. Reaper has no problem bursting when they want but SMN has no choice. If SMN isn't reworked again to have more flexible burst it could be one of the jobs that gets a big group buff to control when it happens.
    (1)

  10. #30
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    677
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    I'd rather go back to Stormblood gameplay provided there are some tweaks such as MCH and keeping TP/resistance debuffs removed. EW is mostly an extension of what made ShB's job design terrible cranked up to eleven. Almost all job changes they've made since 6.0 launched have been laughably tone-deaf, the few good ones have either been because of favouritism or flukes. Please correct me if I'm wrong, but I believe this is our first time having unviable week 1 jobs since Heavensward?
    (17)

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