...How in the blue hell do you figure tanks have excessively high DPS when the gap between them and every DPS job is so wide? They used to have way more damage comparative to the DPS jobs than they do now.
...How in the blue hell do you figure tanks have excessively high DPS when the gap between them and every DPS job is so wide? They used to have way more damage comparative to the DPS jobs than they do now.
I don't know if you've seen the current tank damage is around 6500-8000 DPS, tanks have never had such a huge damage ratio compared to DPS job.
As much as I find that some adjustments were necessary, some were too much,
Moreover, even among the tank there is a fairly significant difference in DPS between them,
which creates even more problems..''.
some people are currently talking about it, the tank, and some other jobs have crazy bad balancing, and the difference in damage between certain raid compositions is mind-blowing.
the devs may not have to nerf them, but I point out that sometimes certain nerfs like buffs are necessary to keep a certain balance, and rather than slightly nerf 1 or 2 jobs, they preferred to do stupid huge buffs on a whole 'roles'' , like they did with melee in 6.1, and before,
this kind of adjustment is not necessarily a good choice, the proof look at the actual game balance.
Last edited by remiff; 09-07-2022 at 09:10 AM.
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