Results 1 to 10 of 133

Hybrid View

  1. #1
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    ...How in the blue hell do you figure tanks have excessively high DPS when the gap between them and every DPS job is so wide? They used to have way more damage comparative to the DPS jobs than they do now.
    (0)

  2. #2
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    797
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Absimiliard View Post
    ...How in the blue hell do you figure tanks have excessively high DPS when the gap between them and every DPS job is so wide? They used to have way more damage comparative to the DPS jobs than they do now.
    I don't know if you've seen the current tank damage is around 6500-8000 DPS, tanks have never had such a huge damage ratio compared to DPS job.

    As much as I find that some adjustments were necessary, some were too much,
    Moreover, even among the tank there is a fairly significant difference in DPS between them,
    which creates even more problems..''.

    some people are currently talking about it, the tank, and some other jobs have crazy bad balancing, and the difference in damage between certain raid compositions is mind-blowing.

    the devs may not have to nerf them, but I point out that sometimes certain nerfs like buffs are necessary to keep a certain balance, and rather than slightly nerf 1 or 2 jobs, they preferred to do stupid huge buffs on a whole 'roles'' , like they did with melee in 6.1, and before,
    this kind of adjustment is not necessarily a good choice, the proof look at the actual game balance.
    (0)
    Last edited by remiff; 09-07-2022 at 09:10 AM.

Tags for this Thread