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  1. #1
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,321
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by esra01 View Post
    Here's my take as a PLD main on defensive utility issues that a lot of player complains about.

    Based on data, it's pretty obvious PLD always take more damage than any other tanks due to lack of self mitigation. But something that most PLD players ignore is the usage of intervention which is one of the most busted mitigation tool that rarely ever used by a lot of PLD players ( Intervention gives 20% + 10% mitigation with 250x4 potency regen ). If you give Intervention to your Co-tank on every tankbuster you would be surprised by how much less damage he is going to take over the course of the fight.

    Looking at the damage taken that my co-tank and myself took during P7S. My co-tank (GNB) took 1.5M damage, while I took 2.1M damage for a total of 3.6M damage. Looking at this it seems like me as a PLD took 30% more damage than I should have. But after comparing it to other clear run of DRK and GNB pair, where the DRK took 2M damage, and the GNB took 1.9M damage for 3.9M damage total.
    When you are raiding it will felt like the PLD is taking so much more damage than the other tank, but a PLD that kept giving Intervention to the co-tank makes the DoT so much more bearable for the other one so much so that my GNB co-tank requires almost no oGCD healing from my healers and so they just need to focus on giving me their oGCD. While I don't really have much to say for other tank pairing but from seeing my AST friend POV on her healing a DRK and GNB pairing, both of them requires healing on every tankbuster.

    To emphasize how busted a single Intervention is. An unmitigated P7S tankbuster DoT is 33k x 5 (165k ), if you give a Intervention on it then you would be reducing the damage to 25k x 5 ( 125k ). A 40k damage reduction on your co-tank on every single tankbuster. If done on every single tankbuster on P7S then you are going to reduce the DoT damage on your co-tank is taking by 240k.

    But in the end I still switched to DRK because of p8s DPS check
    So then its more of a lot of PLD players dont know how to play the job, I'm not surprised it defiantely looks difficult.
    (2)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,976
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Oizen View Post
    So then its more of a lot of PLD players dont know how to play the job, I'm not surprised it defiantely looks difficult.
    The same applies to pretty much every other tank that forgets they can use their short duration mitigation on someone else. Granted paladin is the only one that can put Intervention on someone else and then use Shelltron for themselves.
    (0)

  3. #3
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Absurdity View Post
    The same applies to pretty much every other tank that forgets they can use their short duration mitigation on someone else. Granted paladin is the only one that can put Intervention on someone else and then use Shelltron for themselves.
    I don't think it's a coincidence or an accident that WAR and PLD - the two lower-damage tanks - are able to make strong use of this.

    PLD is able to use (Rampart/Sentinel-buffed) Intervention and Sheltron at the same time to get 28% mitigation and 1000 potency of healing on one tank, and 15% direct mitigation, an additional 20% Block on the initial hit (which is 33%-50% of the total damage, even if Block doesn't affect the DoT), and 1000 potency on themselves.
    WAR is able to use Nascent Flash instead of Bloodwhetting to give 19% mitigation, a 400 potency shield, and 1600 potency of healing to one tank, while still giving themself a 400 potency shield and 1600 potency of healing.


    It's a drastic difference in defensive power that the early prog/speedkill meta tanks just don't have, and I wouldn't be completely surprised if, by the end of the tier, there turns out to be some appreciation for those tanks from more mid-level groups, even if the high-end raiders are still mostly just mad about DPS. (Though it's still more likely that the high-end opinions simply continue to trickle down into the community at large.)
    (2)

  4. #4
    Player
    RylaBee's Avatar
    Join Date
    Nov 2017
    Posts
    151
    Character
    Ryla Bee
    World
    Omega
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Crater View Post
    PLD is able to use (Rampart/Sentinel-buffed) Intervention and Sheltron at the same time to get 28% mitigation and 1000 potency of healing on one tank, and 15% direct mitigation, an additional 20% Block on the initial hit (which is 33%-50% of the total damage, even if Block doesn't affect the DoT), and 1000 potency on themselves.
    WAR is able to use Nascent Flash instead of Bloodwhetting to give 19% mitigation, a 400 potency shield, and 1600 potency of healing to one tank, while still giving themself a 400 potency shield and 1600 potency of healing.

    It's a drastic difference in defensive power that the early prog/speedkill meta tanks just don't have, and I wouldn't be completely surprised if, by the end of the tier, there turns out to be some appreciation for those tanks
    I would be completely suprised, if any groups gave a rats ass about one tank giving 15%, 20% or 25% mitigation to another.
    Tank survival is 0/1 game, you either survived, and it doesn't matter how much was mitigated or you didn't.

    Secondly, you seem to be ignoring, that GNB can provide partner tank with Heart of Corundum and DRK with Oblation and Blackest Night.

    There USED to be time, when PLD's Intervention was unique ability, but it was completely erased (homogenized) in Endwalker and now all tanks have it, in one form or another with superficial differences.

    The only special thing left on on PLD is:
    * Cover - extremely situational and encounters are never built around it
    * Passage of Arms - situational, but at least of some use
    * Clemency - if you are thinking of spending GCDs in savage clear attempts on healing, better keep it to yourself

    For Savage prog clears, DPS and survival via your own mitigations and invulns (pref. on short cd) are the only thing that matters.
    PLD is coming of as a 3rd and 4th wheel (on a bike) in in both categories.

    Current (8th Sep) number of logged clears of P8 door boss:

    Gunbreaker 4,472
    Dark Knight 4,737
    Paladin 267
    Warrior 847

    That is 2.58% presence of the PLD in the clears.

    Do you perhaps see any pattern?

    Very high dps groups may opt to take WAR for the sake of extra invulns during fight, which can help cheese some mechanics or unburden healers in critical moments.
    Only fraction of very tight and proffesional raiders clear with PLD, just for the heck of it.

    How do you think anxious and mostly less skilled ppl in PFs, are going to look at the prospect, of spending their time trying that?
    (8)