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  1. #1
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    No tokens please. I feel that instead of making the retry rate on dungeons/primals 5-15 minutes they should make it 24 hours with a drop rate of like 20% on each chest. This would provide an average of 1 DL drop per day and it won't burn people out. It will also make content last longer because it won't be completed the day it comes out. Also, it will make it so more "casual" players are able to do endgame content while still having a chance at obtaining gear.
    (1)
    http://mercsxiv.enjin.com/home

  2. #2
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Isaaru View Post
    No tokens please. I feel that instead of making the retry rate on dungeons/primals 5-15 minutes they should make it 24 hours with a drop rate of like 20% on each chest. This would provide an average of 1 DL drop per day and it won't burn people out. It will also make content last longer because it won't be completed the day it comes out. Also, it will make it so more "casual" players are able to do endgame content while still having a chance at obtaining gear.
    It would also mean it would be months before people could learn a strategy that works.
    It would also 'encourage' specific classes only (as there would be less opportunities to figure out other strategies).
    It would also discourage pick up groups and inexperienced players:

    If you can only try it once every 24 hours, you are going to go ONLY with the people you know and trust and ONLY in that specific job combination.

    This could affect the fun for others ; ;
    (2)

  3. #3
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Asiaine View Post
    It would also mean it would be months before people could learn a strategy that works.
    It would also 'encourage' specific classes only (as there would be less opportunities to figure out other strategies).
    It would also discourage pick up groups and inexperienced players:

    If you can only try it once every 24 hours, you are going to go ONLY with the people you know and trust and ONLY in that specific job combination.

    This could affect the fun for others ; ;
    It wouldn't be month before a strategy were discovered, I would say a week or so. Most of the new dungeons had people beating the bosses after only a few tries. This would make content last longer as well. Maybe instead also of only 1 attempt per day there could be a limited numbers of attempts and a limited number of wins.

    The current system already affects the fun for a lot of people as it is. I know some very skilled players that are unable to grind out hours of dungeons per night due to having to take care of their children or work or school. Being able to only do a few runs a night and having it be likely that you will not get a drop is very discouraging for a lot. The current system of playing your luck on drops is pretty awful in my opinion. Yes, I know Darklight gear is supposed to be the "Oh wow look at that gear that guy is wearing!" gear, but people have been complaining about the grind of primals since their release. The fact that SE continued this grind is pretty absurd.

    By restricting the number of runs a group can do this will make content last longer which will in turn make it so the content will start to stack up over the time it takes for patches to come out providing a reasonable schedule of events a well organized linkshell can do in a night. I hope SE fixes current content by implementing this or adding future content with similar aspects to this. Personally, my favorite content is the content where one has to complete instances as a prerequisite for higher tiered instances. Much like limbus in FFXI.
    (3)
    http://mercsxiv.enjin.com/home

  4. #4
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I'm not so sure about being able to figure out a good strategy after a few tries (unless you are locked out ONLY after a complete win.. but then people might die prematurely just to farm the early chests?).

    Also there is the sad fact that if you are not part of the 'ingroup' it is going to be hard to go on a 'full run', as they will favour those they know over those they do not, as they can do one full run per day (and that is all).

    I do find it cute what you say:

    unable to grind out hours of dungeons per night due to having to take care of their children or work or school

    It is like; I want to grind hours in dungeons, but I have these children I have to take care of.. *groan* ^^:;;

    Anyways.. I understand by restricting you are not allowing the adventurers to harm themselves by spending their lives in the dungeons. But I subscribe to the philosophy of allowing people to make choices for themselves.. There will be those who kill their own fun. There will be those who understand moderation.

    What *MAY* be possible is a 'leve' type system. High enough that it won't be an issue to most people, but low enough that it will protect people from themselves if they become to obsessive over it. So, for example, rather than 1 per day, limited to 8 dungeon runs (across all of eorzea) per day.

    I am limited by the fact that I get bored and choose to go do something else for a while ^^;;

    But, back on topic:
    Everything is fine here. If they change it, it is fine too. If they do not change it. That is fine too. There are far more important things to focus on.. Like more Hilidbrand quests!
    (1)

  5. #5
    Player
    IStolzI's Avatar
    Join Date
    Jul 2011
    Posts
    202
    Character
    Stolz Phoenix
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Why not just make really hard content that's not exploitable by certain class stacking, and have a higher drop rate for completing it?
    Or people just not spam a dungeon/boss 100 times a week, and let gear thats meant to be rare be rare. People complain about difficulty well anything is easy once you've done it 100 times. Maybe we wouldnt have to worry about horrid drop rates SE didnt know from the gate there were going to be people willing to not sleep until they beat a dungeon, then spam it all day everyday until everyone has full darklight
    (4)