You know me and Rai is in same LS right >.<V also find a better LS require her to transfer server, so you are suggesting one of the co-leader of the LS to transfer server and ditch us!
Merlwyb is my wife~
http://na.finalfantasyxiv.com/lodestone/character/139657
http://www.youtube.com/user/ragzGT

Ok,
The Drop rate on Darklight is stupid.
Personally, I have run all the Dungeons countless times, with ZERO Darklight to show for my efforts. Look, it might be better than it was in XI...but you have to remember that XI is a ten year old game. For me to have NO Darklight of my own after a year of running dungeons, obtaining my Relic, and completing ALL content in the game - is 100% absurd.
People in 2.0 will not have the patience, or stand for this type of loot system. There are too many other game choices out there, and they will leave in droves. SE must go to a token system, or dramatically increase the drop rate in hard-mode dungeons. If not, they will bleed players at an astounding rate.
Remember that right now, the only people playing the game are truely dedicated players and fans of SE. What happened when they started charging for the game...it was an exodus to say the least. SE can expect the same behavior if they continue these drop rates in 2.0.
Final Fantasy XI's drop rates were dismal.
Final Fantasy XIV's drop rates are dismal.
Reward people for their efforts, or you are doomed.


They should improve darklight gear stats to be better, then worry about the drop rate.Ok,
The Drop rate on Darklight is stupid.
Personally, I have run all the Dungeons countless times, with ZERO Darklight to show for my efforts. Look, it might be better than it was in XI...but you have to remember that XI is a ten year old game. For me to have NO Darklight of my own after a year of running dungeons, obtaining my Relic, and completing ALL content in the game - is 100% absurd.
People in 2.0 will not have the patience, or stand for this type of loot system. There are too many other game choices out there, and they will leave in droves. SE must go to a token system, or dramatically increase the drop rate in hard-mode dungeons. If not, they will bleed players at an astounding rate.
Remember that right now, the only people playing the game are truely dedicated players and fans of SE. What happened when they started charging for the game...it was an exodus to say the least. SE can expect the same behavior if they continue these drop rates in 2.0.
Final Fantasy XI's drop rates were dismal.
Final Fantasy XIV's drop rates are dismal.
Reward people for their efforts, or you are doomed.
That gear is absolute crap for black mage, therefore why should I care if it takes a long time to get it? I mean even if it was good I would rather do an event quite a bit before getting it. Otherwise I would have no reason to play if everyone got what the want immediately. Which is why in FFXI I wanted my items last.
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