Minions were never advertised to do much. The whole idea was to have them on display somewhere. Scion fans could have them all in one area. Maybe you have another area for your favorite voidsent or vegetables.
Minions were never advertised to do much. The whole idea was to have them on display somewhere. Scion fans could have them all in one area. Maybe you have another area for your favorite voidsent or vegetables.


I mean, "walk around" and "make noises" are things and stuff, so "do stuff" is... an accurate description of it.Yeah. The minions are apparently supposed to do stuff if left to their own devices if the description of this sub feature is any indication, but all they do is walk around and talk/make noises. That's hardly anything interesting. It's neat seeing them walk a few steps in random directions I guess...


I admit I was really skeptical if Island Sanctuary was gonna be all that.
The Devs made me eat my words, I love this calming content and its not really boring either. ^^





Right, but it was implied to be a bit more mischievous. lol It would have been nice to see the same interactions between certain minions that they do outside of IS.
Like Louisoix vs Bahamut for example.
https://www.youtube.com/watch?v=IM-iAbmYV1o
Vid shows the interaction. I would love to see them do stuff like this on our islands. This was what I was expecting, just to clarify my stance on this.
Just in case this isn't common knowledge:
You can have only ten harvested nodes at any time. If you gather an 11th, the oldest one you previously collected will spawn again, dropping the total to ten. Time does not seem to be a factor, at least in the 10 minutes I've been watching.
So, if you're picking an area with only 8 nodes of something you need, and more of items you don't need, it will be faster to just collect three more unneeded items to make the respawn cycle start in that area, instead of riding off somewhere else.
Example: The hemp patch around 29, 23 has nine hemp nodes. Rather than run off to the other side of the river after picking them all, just gather two more other nodes of anything in the same area to start the hemp respawning in the same order you collected it.



You can also queue solo into any duty, leave instantly and all nodes respawn. Especially useful for rock salt, since both caves have only 4/6 nodes and both are far away from other nodes to refresh it.Just in case this isn't common knowledge:
You can have only ten harvested nodes at any time. If you gather an 11th, the oldest one you previously collected will spawn again, dropping the total to ten. Time does not seem to be a factor, at least in the 10 minutes I've been watching.
So, if you're picking an area with only 8 nodes of something you need, and more of items you don't need, it will be faster to just collect three more unneeded items to make the respawn cycle start in that area, instead of riding off somewhere else.
Example: The hemp patch around 29, 23 has nine hemp nodes. Rather than run off to the other side of the river after picking them all, just gather two more other nodes of anything in the same area to start the hemp respawning in the same order you collected it.

You can gather fish after rock salt. I did that the other night since both things are pretty close together and got around 300 of each after a bit more than 3h while watching 2 movies.
I got all the chocobos on the beach, the mammets in the plaza, and the beast tribes near one of the landmarks.



Finished the island sanctuary yesterday, didnt really rush nor grind it to hell. I took my time. Overall experience: was nice and pretty chill content. Though, wish it would of been more lasting. Suppose, all thats left are the automatons?
I just hope the future updates to the island sanctuary are going to add more little features and enhance exploration.
Things I do like are:
The small details really, like when collecting wood or rocks - disappearing infront of you felt pretty new to me, kinda refreshing.
Mammets being a good "excuse" to introduce auto-gathering and workshops.
Allowing us to catch various animals/monsters.
Things I'd like to see in the future:
Let us design and arrange our OWN island, don't restrict creativity and individuality.
Add more buildings with proper functions. I dont quite understand why we had to build 3-2 workshops/granaries, if we could simply upgrade them further (IV,V,VI) and have the same effects. Why not build huts for storage, fishing, crafting, etc. Is my island bag that infinite that I can carry 1000 isle rocks with me?
Add more secret/hidden spots - advance exploration! A huge map means nothing if it can be smaller but more complex and well structured!
Add visitors such as selling merchants or special traders which allow us to trade various mats.
Add a skill tree to enhance foraging, harvesting, mining etc.
Add puzzles and riddles to further increase exploration experience.
Turn the sprint duty action into permanent sprint like in PVP.
I wrote my experience in another thread, but I want to post it here too!
I forgot to mention that I love how the minions all say stuff! It was such a cool surprise! I think my favorite speech bubbles are the ones for Ardbert, Clockwork Solus, and the Bridesmoogle!Island Sanctuary is near perfect. I love the intentional slow pace in the mode, encouraging the player to just relax and take it easy. You can make a BUTT TON of cowries if you pay attention to the Workshop's Supply & Demand tab, so it's not hard to save up for the rewards I want. I enjoyed the slow and steady progress of the mammets on Landmarks in particular, like if you leave for a few hours but come back before it's done, you can see the foundations for your windmill being built. I can appreciate the fact the Wilds' music is intentionally slower to loop to allow the player to listen to 'nature' and get invested. I LOVE how I can name my animals practically whatever I want. (Seriously, I have a sheep I named "Bab, Destroyer Of Worlds".)
And I just adore the crops' graphical updates as they grow. Like, have you seen the tomatoes' close to done and blooming stages? It's too cute. (Setting the mammets to work on your crops and animals are cute too.) The writing for the sassy mammets and some of the tutorials got me laughing too! ("Don't be the Warrior of Light who made a mammet cry." really got me) And lastly, I especially liked the silent tutorial for certain mechanics which helped the player to really plan for their next facility or to make tools for the mammets or whatnot.
The only, ONLY, real problem I have with the mode is the fact that crafting (As in DoH) IS still utilized to make a fountain and island glamour. This mode should exist on it's own, with it's own crafting. Why on earth they thought it would be a good idea to, not only include an outside part to be a requirement for something, but to make them hard to craft as well? (The fountain parts specifically.) And of course the prices are super high on the MB. It's supposed to be a relaxing mode where I can play on my own and finally not have to rely on crafting from myself or others. I dislike that they feel the need to include that aspect of the game in so MANY parts of the game.
Other than that, I noticed a LOT of graphical errors (Oops, my legs are halfway in a rock now) and I wish they gave me an option to turn the flying on and off, as well as an option to name my island. But Island Sanctuary had me in a chokehold for days either way, and I can't wait until they update it with more content in the future! (I agree that the island felt somewhat small.)
Last edited by MagicPeanut; 09-06-2022 at 09:37 PM. Reason: made it a quote instead of copy & paste
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