As far as main protagonists in the mainline series though, as simple as he was I still would say Cecil is mine. His journey from Dark Knight to Paladin is one I’ll always treasure, along with FFIV in general. Unlike Endwalker, it didn’t feel the need to purposefully throw everything into a “grey area” and was able to tell a pretty decent story of dark vs. light with lovable characters on both sides. Cecil himself also hit all the right notes in terms of fantasy in his Dark Knight gear and his more heroic look once he changed jobs. Unlike G’raha Tia, who is as close to a Paladin as we had in our party during Endwalker, his behavior was not offputting and I never found myself wishing that him or any of the rest of the cast would get off my screen.
However, if I had to pick my favorite protagonist across the entire franchise it is without question Jack Garland. No nonsense, to the point, and behaves like a realistic human being. I can feel for him because, unlike the scions, he actually suffered some losses along the way and it impacted his state of mind towards the end. His journey was as strange as it was entertaining. It even did time travel in such a way as to not invalidate everyone’s sacrifices for the sake of feels like Endwalker did in Ultima Thule, which must be highlighted as one of the critical failures in this expansion’s storytelling.
Which of the two scenarios makes for a more compelling story:
Your allies, in order to overcome the nebulous power of “despair” sacrifice themselves (while telling you not to bring them back, foreshadowing that they will be brought back) to create pathways through a zone where various aliens are experiencing different states of sad and one that for some reason was written to talk about the heat death of the universe. You then have a magical moment where another of your friends appears, scoffs at the supposed benevolent goddess figure of the game for playing a practical joke on him, and brings everyone back in a field of magical flowers. This all happens within the span of an hour.
Or,
Your allies, in order to quicken the power of Chaos in the main protagonist, throw themselves at you in a battle against your will. Fully understanding that their sacrifice is a necessary one in order to wrest control of the world back from the malevolent forces that would trap it in a perpetual time loop, you are forced to cut down each one by one. Memories of your journey together flash back as you land each final blow. In the aftermath of the battle, now truly alone and overwhelmed with emotion you proceed alone to the final dungeon and confrontation, where you rebel against the enemy and shatter their grip on the world. This takes place over several hours, but in the aftermath of the final battle your friends do re-appear now transformed into fiendish states with their human appearances only visible to yourself. Their sacrifice is partially undone, though it does have some permanent consequences.
One of these is a story that is more targeted at adults than the other. It isn’t unreasonable to expect the series to be in-line with the growth of the playerbase. Those of us who were teenagers in ARR are in our 20s now and would like to be respected more when it comes to the story. We can handle “tales of loss, fire, and faith” that include the deaths of our allies, or, their revival coupled with some permanent consequences for both themselves and the overall state of the world.
Thankfully FFXVI seems to acknowledge this factor and is poised to deliver a protagonist who is fuelled by a vendetta like Estinien was, and is set to be no stranger to loss on his journey. Individuals like Clive or Heavensward-era Estinien are much better messengers for Endwalker’s ill-chosen theme of “forging ahead” no matter what. I can accept when a hardened warrior who has lost so much adopts this mentality of stifling their own grief in order to continue fighting, or to draw power from those they have lost in order to forcefully push forward and see their journey to its end.
I cannot take this message seriously however when it is delivered by mouthpieces such as Y’shtola (and her infinite fakeouts), the twins (who are unironically setting the Source on a path to another Dead Ends with how they’ve conquered most of the known world), G’raha Tia (whose inappropriate behavior has washed out his previous character development), and Urianger (who should’ve gotten himself a new girlfriend by now). Thancred, if only he had acted more realistically like a father and not an unemotional side character perhaps could have believably delivered this message as well, but both he and Estinien were severely underused in Endwalker so it again wouldn’t have worked out.
To this day I struggle to comprehend why, if the Final Fantasy series as a whole is set to be at risk of fading away from being a household staple, the decision was made to release Endwalker’s story the way it played out while FFXVI is set to be vastly different. A mature, high tension story compared to...the numerous things that Endwalker has been compared to without the need for me to repeat it all here. Combine this with that recent beginner's video series and I have to wonder why there are so many clearly conflicting visions as to what this game is supposed to be and who it's supposed to target.
Which game would you rather play? The one marketed by the picture of Clive above, or this one?
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