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  1. #1
    Player
    Merrigan's Avatar
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    Dec 2021
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    Merrigan Gilgard
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    Spriggan
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    Samurai Lv 90
    I must say I'm not a fan of the idea.

    Having content for groups of 4 is great news, and I welcome it for the same reasons as you. But I do appreciate that the endgame content is well categorized; and in my opinion, it's normal to have instances that are only accessible to certain people. Here, those who make the effort to set up and participate in fixed roosters, which requires a certain investment.

    And it is out of respect for this investment, which people like you and me are not ready to make (< absolutely not a problem, just an observation) that we should keep these instances reserved for groups of 8.

    The other concern I see with the idea is that one of the main difficulties of savages is coordination. Many groups don't get clean not because the individual player doesn't know the mechanics, but because the group doesn't work together. And this "coordination" aspect is strongly lost in groups of 4, since it is a priori easier to function with 3 other players than with 7 others. Minimizing the importance of coordination in high-level instances would be the equivalent of denaturing them in my opinion.
    (7)

  2. #2
    Player
    Wind-Krysvein's Avatar
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    Aug 2013
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    Limsa Lominsa
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    219
    Character
    Drast Vyrkasch
    World
    Louisoix
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Merrigan View Post
    I must say I'm not a fan of the idea.

    *snip*
    I can definitely see your point about working together and communicating as a team. However...

    I honestly can't agree with the other point you make. No offense meant by this, but to me it just sounds like you'd want to monopolize certain types of content solely for certain types of people. I can't agree with that sentiment at all, and while I hope to never in my life use the term "ableist" to advance an argument, I do think it would be absolutely fair (and not to forget financially smart) to allow smaller groups to tackle endgame raiding content as well.

    All opinions are welcome though. Just responding to yours with my own
    (2)
    Quote Originally Posted by Jojoya View Post
    No reward is worth suffering through content you feel is bad. The worst thing the playerbase can do to itself is force-complete the content it hates. It leaves the false impression that despite complaints, players are generally satisfied with the content and it's okay to make more like it. If players stop working on the content even with rewards incomplete (like Pagos when it first came out), it will send a clear sign that changes need to be made.

  3. #3
    Player NekoMataMata's Avatar
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    May 2022
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    1,849
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    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Wind-Krysvein View Post
    I can definitely see your point about working together and communicating as a team. However...

    I honestly can't agree with the other point you make. No offense meant by this, but to me it just sounds like you'd want to monopolize certain types of content solely for certain types of people. I can't agree with that sentiment at all, and while I hope to never in my life use the term "ableist" to advance an argument, I do think it would be absolutely fair (and not to forget financially smart) to allow smaller groups to tackle endgame raiding content as well.

    All opinions are welcome though. Just responding to yours with my own
    I'm glad someone else noticed this.

    I can respect the idea and opinion that 4 man content won't be as difficult as 8 man content due to the fact that there's less people to coordinate with(tanks/healers for instance won't have to coordinate with a double at all). The other part of what that person is saying though is literally gatekeeping.

    For reference:
    Quote Originally Posted by Merrigan View Post
    I must say I'm not a fan of the idea.

    Having content for groups of 4 is great news, and I welcome it for the same reasons as you. But I do appreciate that the endgame content is well categorized; and in my opinion, it's normal to have instances that are only accessible to certain people. Here, those who make the effort to set up and participate in fixed roosters, which requires a certain investment.

    And it is out of respect for this investment, which people like you and me are not ready to make (< absolutely not a problem, just an observation) that we should keep these instances reserved for groups of 8.
    Tell me how this isn't gatekeeping content behind the idea that it should be reserved for only those who are willing to invest even more time outside of the actual content?

    Why can't we just learn the content, jump into a group and do our thing?
    (4)

  4. #4
    Player
    Valkyrie_Lenneth's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by NekoMataMata View Post
    I'm glad someone else noticed this.

    I can respect the idea and opinion that 4 man content won't be as difficult as 8 man content due to the fact that there's less people to coordinate with(tanks/healers for instance won't have to coordinate with a double at all). The other part of what that person is saying though is literally gatekeeping.

    For reference:


    Tell me how this isn't gatekeeping content behind the idea that it should be reserved for only those who are willing to invest even more time outside of the actual content?

    Why can't we just learn the content, jump into a group and do our thing?
    It's not gatekeeping. Complexity of fights inherintly drops the less people there are to do mechanics/meet dps checks.
    (1)

  5. #5
    Player NekoMataMata's Avatar
    Join Date
    May 2022
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    Feline Good
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    Halicarnassus
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    Paladin Lv 50
    Quote Originally Posted by Valkyrie_Lenneth View Post
    It's not gatekeeping. Complexity of fights inherintly drops the less people there are to do mechanics/meet dps checks.
    You have 6,000 post count, have been playing since 2011 and you have no idea how to read. You have my sympathies :/


    I already acknowledged that portion of what that person said. What you failed to notice is that they also made it clear that they felt that unless you were willing to commit to becoming a part of a roster and essentially spending excess time with that roster for the purpose of completing harder content then you have no business playing said content.
    (3)

  6. #6
    Player
    Valkyrie_Lenneth's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by NekoMataMata View Post
    You have 6,000 post count, have been playing since 2011 and you have no idea how to read. You have my sympathies :/


    I already acknowledged that portion of what that person said. What you failed to notice is that they also made it clear that they felt that unless you were willing to commit to becoming a part of a roster and essentially spending excess time with that roster for the purpose of completing harder content then you have no business playing said content.
    IDK why they were talking about respect, I was simply commenting on the other aspect of it. You wouldnt get the same rewards, nor should you, in a 4 man version of an EX or savage fight, because it would inherently be easier. With that being the case, the amount of dev time required to make it work for no real reward makes it kind of pointless. And PF exists for people who cant commit to specifc times.
    (5)

  7. #7
    Player
    Merrigan's Avatar
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    Dec 2021
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    545
    Character
    Merrigan Gilgard
    World
    Spriggan
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    Samurai Lv 90
    Quote Originally Posted by NekoMataMata View Post
    I'm glad someone else noticed this.

    I can respect the idea and opinion that 4 man content won't be as difficult as 8 man content due to the fact that there's less people to coordinate with(tanks/healers for instance won't have to coordinate with a double at all). The other part of what that person is saying though is literally gatekeeping.

    For reference:


    Tell me how this isn't gatekeeping content behind the idea that it should be reserved for only those who are willing to invest even more time outside of the actual content?

    Why can't we just learn the content, jump into a group and do our thing?
    I (honestly) don't understand people's reluctance about not making everything accessible. It's been several times that my interventions on this subject make people react; and without pretending to be right on all levels (fortunately!), I generally don't understand the counter-arguments on this precise point.

    All considerations about the game itself aside (which is hard to do, because it's simply inseparable), it seems normal to me that a person investing more in a game... well, has more things at his disposal. The effort invested is greater, so the reward should be as well. Maybe the disagreement comes from the fact that I tend to see the combat itself as a reward, rather than the loot at the end?

    The only exception I would tend to make, here, would be the story; and there I agree with both of you completely. This is a type of content that should be accessible to all.
    (1)

  8. #8
    Player
    Reinha's Avatar
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    Mar 2015
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    Finland
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    4,069
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    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by NekoMataMata View Post
    Tell me how this isn't gatekeeping content behind the idea that it should be reserved for only those who are willing to invest even more time outside of the actual content?

    Why can't we just learn the content, jump into a group and do our thing?
    8 man content is not gatekept behind having a fixed group like PotD and HoH are, for example. We are perfectly capable of making a PF group for any raid. Completing it is another matter.
    (6)

  9. #9
    Player
    Kes13a's Avatar
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    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Wind-Krysvein View Post
    I can definitely see your point about working together and communicating as a team. However...

    I honestly can't agree with the other point you make. No offense meant by this, but to me it just sounds like you'd want to monopolize certain types of content solely for certain types of people. I can't agree with that sentiment at all, and while I hope to never in my life use the term "ableist" to advance an argument, I do think it would be absolutely fair (and not to forget financially smart) to allow smaller groups to tackle endgame raiding content as well.

    All opinions are welcome though. Just responding to yours with my own
    by the same token, arent you wanting to monopolize the content for groups of 4 who dont want to work with larger groups or even randoms? or even the latest push towards basically a solo experience is monopolizing the content for those that dont wish to group at all.
    (0)