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  1. #1
    Player
    Wind-Krysvein's Avatar
    登録日
    2013/08/26
    Location
    Limsa Lominsa
    投稿
    219
    Character
    Drast Vyrkasch
    World
    Louisoix
    Main Class
    戦士 Lv 83

    4-man variants for endgame content going forward?

    First, huge props to Yoshi-P for the decision to finally introduce high-end 4-man content for the game.

    Not only is it easier to group up into a static of 4 likeminded individuals instead of 8, it's also way easier to organize with friends IRL. Heck, I might actually be able to try out this content with just my real-life friends (the people I actually want to play with) which would be a hugely positive factor going forward.

    Now for my main point: I can't speak for everyone, of course, but if the 4-man endgame content we get now ends up being popular, I'd personally love to see some of the current/incoming 8-man content get 4-man versions as well. Allowing for the completion of EX/Savage content with just 4 players would be an amazing step up in accessibility for the endgame combat portion of the game, and I hope something like that will be possible somewhere down the line.

    What does everyone think? Let's hear your thoughts!
    (1)
    Quote 引用元:Jojoya 投稿を閲覧
    No reward is worth suffering through content you feel is bad. The worst thing the playerbase can do to itself is force-complete the content it hates. It leaves the false impression that despite complaints, players are generally satisfied with the content and it's okay to make more like it. If players stop working on the content even with rewards incomplete (like Pagos when it first came out), it will send a clear sign that changes need to be made.

  2. #2
    Player
    Jeeqbit's Avatar
    登録日
    2016/03/12
    投稿
    7,396
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    戦士 Lv 100
    I agree that it's easier to find, work with and schedule 3 good player friends than it is 7.

    I think if they are challenging enough, it will benefit 8-person raiding because criterion savage statics can merge up in party finder to tackle regular extreme and savage.
    (8)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote 引用元:Jeeqbit 投稿を閲覧
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #3
    Player
    Merrigan's Avatar
    登録日
    2021/12/04
    投稿
    545
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    侍 Lv 90
    I must say I'm not a fan of the idea.

    Having content for groups of 4 is great news, and I welcome it for the same reasons as you. But I do appreciate that the endgame content is well categorized; and in my opinion, it's normal to have instances that are only accessible to certain people. Here, those who make the effort to set up and participate in fixed roosters, which requires a certain investment.

    And it is out of respect for this investment, which people like you and me are not ready to make (< absolutely not a problem, just an observation) that we should keep these instances reserved for groups of 8.

    The other concern I see with the idea is that one of the main difficulties of savages is coordination. Many groups don't get clean not because the individual player doesn't know the mechanics, but because the group doesn't work together. And this "coordination" aspect is strongly lost in groups of 4, since it is a priori easier to function with 3 other players than with 7 others. Minimizing the importance of coordination in high-level instances would be the equivalent of denaturing them in my opinion.
    (7)

  4. #4
    Player
    Rayne6665's Avatar
    登録日
    2021/01/13
    投稿
    378
    Character
    Rayne Wolfhart
    World
    Leviathan
    Main Class
    忍者 Lv 100
    Heck yeah lets go!
    (1)

  5. #5
    Player
    Wind-Krysvein's Avatar
    登録日
    2013/08/26
    Location
    Limsa Lominsa
    投稿
    219
    Character
    Drast Vyrkasch
    World
    Louisoix
    Main Class
    戦士 Lv 83
    Quote 引用元:Merrigan 投稿を閲覧
    I must say I'm not a fan of the idea.

    *snip*
    I can definitely see your point about working together and communicating as a team. However...

    I honestly can't agree with the other point you make. No offense meant by this, but to me it just sounds like you'd want to monopolize certain types of content solely for certain types of people. I can't agree with that sentiment at all, and while I hope to never in my life use the term "ableist" to advance an argument, I do think it would be absolutely fair (and not to forget financially smart) to allow smaller groups to tackle endgame raiding content as well.

    All opinions are welcome though. Just responding to yours with my own
    (2)
    Quote 引用元:Jojoya 投稿を閲覧
    No reward is worth suffering through content you feel is bad. The worst thing the playerbase can do to itself is force-complete the content it hates. It leaves the false impression that despite complaints, players are generally satisfied with the content and it's okay to make more like it. If players stop working on the content even with rewards incomplete (like Pagos when it first came out), it will send a clear sign that changes need to be made.

  6. #6
    Player
    ThaCa's Avatar
    登録日
    2022/03/08
    投稿
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    召喚士 Lv 90
    I would think the sweet spot for some harder content would be like 12-16 players, it will allow for slightly more variation in team compositions and mechanic design, while not going all the way to the alliance/eureka/bozja level of mess. Sadly the party UI isn't really designed for that.

    4 players is great to reduce the bar of getting in, but it will most likely end up having to deal with simpler team mechanics and having most of the responsibility fall onto the single healer. DPS are balanced around the 8 people content anyway so some of the might struggle reaching the DPS checks which basically means those will either be super lenient or so hard that you have to bring spesific Jobs. Tanking will be completely brain dead unless there's insane amount of enemy positioning through the fights because there's no swaps among other stuff for 4man.
    (3)

  7. #7
    Player Darthgummibear's Avatar
    登録日
    2021/08/24
    投稿
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    占星術師 Lv 90
    Quote 引用元:ThaCa 投稿を閲覧
    but it will most likely end up having to deal with simpler team mechanics
    This is really the key point right here. At level raid content is quite literally mechanically designed around the number of bodies on the field. You reduce the number of players, you reduce the complexity. If they were to do something like that they would basically have to create two completely different versions of the same raid, which would obviously lead to less content for everyone across the board.
    (4)

  8. #8
    Player NekoMataMata's Avatar
    登録日
    2022/05/03
    投稿
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    ナイト Lv 50
    Quote 引用元:Wind-Krysvein 投稿を閲覧
    I can definitely see your point about working together and communicating as a team. However...

    I honestly can't agree with the other point you make. No offense meant by this, but to me it just sounds like you'd want to monopolize certain types of content solely for certain types of people. I can't agree with that sentiment at all, and while I hope to never in my life use the term "ableist" to advance an argument, I do think it would be absolutely fair (and not to forget financially smart) to allow smaller groups to tackle endgame raiding content as well.

    All opinions are welcome though. Just responding to yours with my own
    I'm glad someone else noticed this.

    I can respect the idea and opinion that 4 man content won't be as difficult as 8 man content due to the fact that there's less people to coordinate with(tanks/healers for instance won't have to coordinate with a double at all). The other part of what that person is saying though is literally gatekeeping.

    For reference:
    Quote 引用元:Merrigan 投稿を閲覧
    I must say I'm not a fan of the idea.

    Having content for groups of 4 is great news, and I welcome it for the same reasons as you. But I do appreciate that the endgame content is well categorized; and in my opinion, it's normal to have instances that are only accessible to certain people. Here, those who make the effort to set up and participate in fixed roosters, which requires a certain investment.

    And it is out of respect for this investment, which people like you and me are not ready to make (< absolutely not a problem, just an observation) that we should keep these instances reserved for groups of 8.
    Tell me how this isn't gatekeeping content behind the idea that it should be reserved for only those who are willing to invest even more time outside of the actual content?

    Why can't we just learn the content, jump into a group and do our thing?
    (4)

  9. #9
    Player
    Valkyrie_Lenneth's Avatar
    登録日
    2011/03/16
    Location
    Limsa Lominsa
    投稿
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    ヴァイパー Lv 100
    Quote 引用元:NekoMataMata 投稿を閲覧
    I'm glad someone else noticed this.

    I can respect the idea and opinion that 4 man content won't be as difficult as 8 man content due to the fact that there's less people to coordinate with(tanks/healers for instance won't have to coordinate with a double at all). The other part of what that person is saying though is literally gatekeeping.

    For reference:


    Tell me how this isn't gatekeeping content behind the idea that it should be reserved for only those who are willing to invest even more time outside of the actual content?

    Why can't we just learn the content, jump into a group and do our thing?
    It's not gatekeeping. Complexity of fights inherintly drops the less people there are to do mechanics/meet dps checks.
    (1)

  10. #10
    Player Deveryn's Avatar
    登録日
    2020/08/04
    投稿
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    召喚士 Lv 100
    Quote 引用元:Wind-Krysvein 投稿を閲覧
    Now for my main point: I can't speak for everyone, of course, but if the 4-man endgame content we get now ends up being popular, I'd personally love to see some of the current/incoming 8-man content get 4-man versions as well. Allowing for the completion of EX/Savage content with just 4 players would be an amazing step up in accessibility for the endgame combat portion of the game, and I hope something like that will be possible somewhere down the line.

    What does everyone think? Let's hear your thoughts!
    I don't see this interacting with the 8-man savage tier. I do see this becoming a replacement for exploration content. Eureka and Bozja were interesting. I found the latter to be an improvement. However, when the population died down, they were forced to make some changes. We saw the content get scaled in such a way that 4, sometimes fewer people could engage it. People have been asking for harder dungeon content for a long time. It only made sense that they try going this route, which not only offers that same engaging content, but also ends up preserving a space like Bozja to see continued use.

    I'm excited to see what they've prepared. I hope it's something they continue to do going forward.
    (0)

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