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  1. #16
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by strawberria View Post
    Perhaps SE can look into adding quality bonuses to Malleable and/or implementing the 'detriment' qualities suggested earlier. This entire craft is basically coinflipping rapid synthesis and then spamming for the quality section, there's not really much 'skill' involved...
    Only if you allow it to be like that.

    Imagine if we played a coinflipping game. You get 1000 points if it is heads or 0 points if it is tails. That would surely be a boring coinflipping game. But, what if we rolled a 6-sided die before that where the sides correlated to the crafting conditions:

    - Normal: 1000 points 50% of the time (if it lands on heads, aka if Rapid Synthesis lands) = 500 average points
    - Good: 800 points 100% of the time (Intensive Synthesis) = 800 average points
    - Malleable: 1500 points 50% of the time = 750 average points
    - Sturdy: 1000 points 50% of the time, but it only counts a half a turn = ~750 points
    - Primed: 1000 points 50% of the time *** = 500 average points
    - Centered: 1000 points 75% of the time = 750 average points

    If we are forced to play this game, Primed and Normal are not very good states to play the coinflipping game.

    So... don't.

    Don't push progress if there's no benefit to doing so. Besides, you'd want to use Manipulation for Primed.

    The idea is, only play the coinflipping game when either the coin is weighted in your favor (Centered or Sturdy, when the cost of the game is halved) or when the points for winning are in your favor (Malleable or Good if you choose Intensive Synthesis).

    You can also raise the stakes of the game by using Muscle Memory and Veneration. Now it is coinflipping game where the stakes look more like this:

    A 100 point bonus for just entering (Muscle Memory gives about 600 points, which is 100 more than an average Rapid Synthesis

    - Normal: 2500 points with a 50% chance = 1250 average points
    - Good: 2000 with a 100% chance (Intensive) = 2000 average points
    - Malleable: 3000 points with a 50% chance = 1500 average points
    - Sturdy: 2500 with a 50% chance (at half cost) = 1250 average points
    - Centered: 2500 with a 75% chance = 1875 average points

    Or the "jackpot": Malleable and Intensive Synthesis (Using Heart and Soul): 3000 average points

    And the best part is... you can choose which coinflip to take (if at all). The moment I see Malleable, I commonly pop H&S and use Intensive Synthesis. With my craftsmanship, this puts me at around 3750 which is 50% of my progress right there.
    (2)
    Last edited by dspguy; 09-02-2022 at 10:47 PM.