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  1. #21
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I've used WN on occasion, sometimes it's even the correct pick and does well, but in general it takes away your flexibility to adapt to procs.
    (0)

  2. #22
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,123
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Liam_Harper View Post
    I've used WN on occasion, sometimes it's even the correct pick and does well, but in general it takes away your flexibility to adapt to procs.
    I find a Primed WN work wells below 5 IQ stacks when decisions are fairly straight forward. It's even prevented me from wasting a proc when I've had a string of procs that otherwise would have taken my durability to 10 and forced me to waste at least one of the procs to restore some durability.

    Once past 5 IQ stacks, I generally avoid it. I don't want it active once I reach 10 stacks and options open up.
    (1)

  3. #23
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Jojoya View Post
    I find a Primed WN work wells below 5 IQ stacks when decisions are fairly straight forward. It's even prevented me from wasting a proc when I've had a string of procs that otherwise would have taken my durability to 10 and forced me to waste at least one of the procs to restore some durability.

    Once past 5 IQ stacks, I generally avoid it. I don't want it active once I reach 10 stacks and options open up.
    This little post here deserves more LIKES! I took your suggestion here, and found it to be pretty useful sometimes. Having vene/manip/WN up for Rapid Syn spam is a totally valid move. One can afford a bunch of fails and still be alright.

    To be more specific, I only use WN on primed when Manip has 3 or more steps, vene has 3 or more steps, and progress/IQ is still low. I allow myself to waste 1 step of WN if need to refresh vene. But I don't allow myself to waste more than 1 step. Otherwise the WN would not be worth it.
    (0)

  4. #24
    Player
    The_Distinguished_Anarchist's Avatar
    Join Date
    Sep 2013
    Posts
    27
    Character
    Guilford Fairclough
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Aizawa_k View Post
    With the removal of Pliant and a thershold that's only 120 off 100%, you've pretty much got to pray to Byregot that your rapids and hasties dont mess up a lot, as you dont have the chance to save cp on manipulations and waste nots.
    This is basically Expert Crafts in a nutshell right now.

    If you don't get favorable conditions when you need them, and your Rapids and Hastys fail, then no amount of skill will save the craft.

    The only thing you can do is minimize your risk but your success is ultimately a dice roll, and there's no skill involved in rolling a die properly.
    (0)

  5. #25
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    I started working backwards from my non-good state Byregot's to figure out what I need to not have to rely on a "good" to finish. I haven't run these recipes in a while, so my numbers might be a bit off.

    Let's say an Innovation/Great Strides BB = 3500. That means I need 10000 in quality to finish. Depending on how my craft is going, there are times when my last burst of quality before BB comes from a chain of Basic/Standard/Advanced touches. If I land those with Innovation on, that's about 2700. So, now that's 7300 to finish. I used to keep a pad next to my keyboard that counted roughly the number of hasty touches I needed to get to 7300. It wasn't an exact science, but eventually I got to a point where I'd know if I was "ahead" or "behind" in my luck. It isn't like we can Reclaim anymore to save the synth and start again. So, you just keep going the best you can.

    My main problem with relying on that good is that the odds are not all that great, but better than nothing. Let's say there is a 10% chance of getting a good on any given step. That's only a 27% (or roughly 1 in 4) chance of a good showing up when you need it. If you happen to have a little extra CP, you might stretch that to 40% by using Observe twice.

    With the way our gear is right now, I feel like many synths come down to relying on that "good" to finish. Probably when the next set of crafter gear comes out, this will be easier (not easy).
    (0)

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