Quote Originally Posted by dspguy View Post
I think the real shock to the system with this particular brand of expert recipes stems from the lack of difficulty with every other facet of crafting. HQs are assured as long as you follow a certain script. Equip yourself with certain gear. Meld that gear a certain way. HQ a few of the intermediate steps (alkahests for example). Use your crafting abilities in a certain order, ignoring crafting states with clever use of Tricks of the Trade, and you will have a guaranteed HQ item.

The Water Otter Fountain parts turns that all on its head. You can't just follow a script to assure success every time. You can't just ignore condition states like you are used to doing. You can't necessarily focus on all progress (minus 1 step) and then quality since all those Malleable conditions might as well be normal.

You have to not only learn to embrace these conditions and how best to use them but also learn to embrace failure. You will fail. And you will fail a lot when you first try.
Quote Originally Posted by Jojoya View Post
The important thing to remember is that not achieving a 100% success rate is not failure. SE doesn't intend for us to have 100% success with them at this point.
I agree with what you said 100%! You can't be afraid to fail these crafts. It is bound to happen! I am botching so many right now that I lost count already. I don't even know if my success rate is really around 50% anymore, or is it more like 40 or 60%. Of course, we can't just blindly say "it is all RNG!" and just blindly mash button. That will make the success rate be as low as 0 to 5%. But even with all our tinkling "crafting senses", we are still failing in mad numbers.

It's almost as if SE gave us a "Savage Raid", where people are bound to wipe many times before succeeding. Here, we're bound to botch crafts. And as you said, we gotta embrace it. However, the difference is that, in Savage Raid, the more you train with mechanics, the better you get, and your success rate will increase. Here, most of us are already quite well-trained with the crafting mechanics, and yet our success rate still remains quite low due to RNG.

Quote Originally Posted by Jojoya View Post
Right now, Rapid Synth success seems to make or break the craft for me. I wish we were allowed to use mods to do things like track action success/failure because I definitely feel like my Rapid Synth success rate is closer to 30% than 50% but I don't want to have to manually go back through my chat log to count.
Yeah, same here. This is why I suggested to buff Centered condition by 5%, and also increase progress action success rate for Malleable. That won't change anything for people who blindly Rapid Syn spam. But it will be a game changer for people who make good use of conditions for Rapid Syn.