Like Quor said, you don't have DRG at 90, so why complain ?
I have a DRG 90 and even played it for quite a while into High-level Content, so here's my opinion on a rework.
First of all, the DRG is a class that feel great to take in hands. Even if it has a slow GCD (Usually 2.5) the amount of oGCD you have make the class quite fast instead and compensate that slowness. Overall, it feels great.
If we were to look into the short terms, DRG don't need a rework at all, the class feels perfect at this point.
But in the long term, it's a whole different story...
When you approach a certain point in the developpment of a class, you may encounter a "Wall". That wall indicate that you no longer have space to improve the class, and thus, for various reason : Too many oGCD, Gameplay centered on one skill, etc....
The first reason Square Enix wants to make a rework maybe because of all those oGCD. The DRG got so much of them, it will become harder to fit everything into the burst window if this goes on.
The second reason, the DRG doesn't have a ressource to manage. Except for the two scale you have to launch that double dragon up to the face of your opponent (which is kinda a button you press when up) that's not something you "Manage" in the proper term. Kinda like the Samourai now who barely manage anything with Kenki (Since the lost of Kaiten). Maybe they will add a ressource that will replace the old timer DRG had earlier
The third reason, the DRG seems to have quite a long 10 hit combo, taking up to 7 button in total just for that. Even samourai only got 6 through 3 different combo.
I think Square Enix may reduce that number by cutting the number of spell (Using skill upgrade to reduce that number to 5 maybe ? that's only speculation of course, don't take my word too seriously). Doing so may allow them to work around this new combo and offer new possibility.
That's pretty much everything I see this far. I may be completely wrong, and that's just my personnal opinion.

Reply With Quote


