Correct, it's already in the game. It doesn't need to be on dragon. People who like to play one button, have choices. People who like to play long even combos with the ogcds in between do not.


Correct, it's already in the game. It doesn't need to be on dragon. People who like to play one button, have choices. People who like to play long even combos with the ogcds in between do not.

smn? negativity to summoner revamp is a minority, it was literally the most played caster last raid tier.
Kaiten removal is actually nothing new, I doubt they actually care, the same thing happened with Dark Arts on Heavensward people complain and so far no dark arts back.
Last edited by AmpelioB; 09-02-2022 at 09:19 AM.
They straight up said they delayed the revamps due to controversy to kaiten and other job changessmn? negativity to summoner revamp is a minority, it was literally the most played caster last raid tier.
Kaiten removal is actually nothing new, I doubt they actually care, the same thing happened with Dark Arts on Heavensward people complain and so far no dark arts back.
If nothing else, they've aknowledged the feedback
You need to ask what DRG does better than the other melees and work from there.


Mirage dive can definitely be removed and tied to high jump. It literally is just an extra action that can be filled by high jump filling the gauge. I do understand how the gauge interaction works.
Dragoon is a very static job. You're always going to do combo 1 and combo 2, even during your burst phases. Every other melee job will do some variation of what they got. Ninjas get mudras, samurais have meikyo, monks perfect balance, and so on. Dragoon does have more combo actions than ninja, and the combo structure for ninja is even worse. It's something I wish they'd fix as well since if I gotta sit on my hands, I'd like to do more than aeolian edge with the occasional armor crush.
Thing is, I know nuance in fights exists. That's just how it is for everyone, so you'll change what you do. I gave an example that's fairly clear cut (P1S for example, is largely a dummy fight). If you can set it up, that's dragoon's natural flow. But yes, if life of the dragon changed your actions? I'd absolutely love that. More than just three nastronds and a stardiver.
If you just tie the eye generation to it and change nothing else, the job becomes too rigid and loses all possible flexibility. Just to point some examples: you can't do double life, go the HJ > GSK route (e. g. P3S and it seems that in P5S as well) or get two eyes in tight situations like the ones in DSR if HJ gives the eye and no other changes are made.
The fact that in a normal uptime scenario things wouldn't change doesn't mean it won't be the case in others. Several players in the JP forums also state to always do HJ > GSK regardless of fight type, just like in ShB, and some full uptime fights can still require you to follow this route if the boss dies at a specific point.
Because your burst is all about machine-gunning your oGCDs and managing them to avoid drifting and to fit them in your Battle Litany. This is why DRG is unique, because it's the only oGCD-centered melee. In this regard it's similar to GNB and DRK.
1-min bursts get 2 WWT and usually a LS unless there's disconnects.
2-min bursts get all your oGCDs, one WWT and occasionally a LS.
The main difference between a NIN 1-min and 2-min, for instance, is that TCJ is up and Mug provides extra ninki. Every 3 minutes you get Bunshin/PK in an odd or an even window in there and that's it.
That said, I'm all for more interaction between GCD/oGCDs to improve the job. I'm not saying that things can't be changed, but it has to be for the better, and not just because.
For instance, I don't want them to remove the potency from Spineshatter Dive, but if this ends up giving us a better GCD/oGCD to manage, then that's fine. Ideally, they'd upgrade SSD instead.
rework? how about making jumps actual jumps? not just in animation

You mean, like jumping over the void when there is an obstacle between you and the target ? Actually, that would be realistic and quite logical. Only things not realistic is the stratospheric jump DRG can do... INDOORS. I let you imagine this one

I chose dragoon because they haven't altered it much since arr, I don't want a whole new rotation every 1-2 years. Thats exactly why I don't play summoner or bard anymore. I'm tired of relearning my job. If they shred dragoon ....well I guess endwalker is where I'm done.
Eventually they're going to have to. You can only add so many buttons to a job before it begins to become an issue. It's fine for the time being, but it isn't too far off from reaching a point where players using controllers will start having some real trouble with it. Given that a fair portion of this game's players utilize console, you might imagine how that could become a problem.
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