They don't even need to do much to DRK to balance it for dungeons. Up the cure potency on AD to 400 per enemy hit. That's it, that would fix the problem with W2W pulling on DRK.This is why SE should balance jobs to dungeons. People keep saying the lack of self sustain doesn't matter, but clearly it does. It might not be much noticeable in savage content, but in dungeon content, it makes playing the job harder. It's proof that job not being well-balanced in dungeons is bad.
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