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  1. #1
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    923
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Quyn View Post
    Woah. That one really surprises me. To me at lv 70+ DRG already felt like having as many, or more keys to regularly press, than nin, sam or monk.
    I have had such a strong impression of this, that DRG felt like one of the busiest dps to me, due to having to spin so many different ogcds and buffs to align.

    Perhaps this is because things line up more naturally on sam and nin, in neat 60sec/ 120 sec windows ?
    I think that what you're talking about here is action usage, as in actions per minute (apm). DRG is high apm at maximum level, although still below several jobs.

    All of DRG's cooldowns are on multiples of 30, so as long as they are kept on cooldown, they will line up in 60 and 120s windows in a similar fashion to MNK or NIN.

    It is true though that DRG is the only melee focused on oGCDs. In this regard, it's similar to DRK or GNB.

    The devs did mention that they wanted to reduce the "stress" during burst windows, which means reducing the number of actions used during those. However, this is fixed by increasing Litany's duration. There's other jobs with busy 2-m windows and I don't think there's anything wrong with that, because there's different jobs with different playstyles for everyone.
    (3)
    Last edited by Aco505; 08-29-2022 at 01:07 AM.

  2. #2
    Player
    Quyn's Avatar
    Join Date
    Feb 2015
    Posts
    97
    Character
    Tal Imres
    World
    Cerberus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Aco505 View Post
    I think that what you're talking about here is action usage, as in actions per minute (apm). DRG is high apm at maximum level, although still below several jobs.

    All of DRG's cooldowns are on multiples of 30, so as long as they are kept on cooldown, they will line up in 60 and 120s windows in a similar fashion to MNK or NIN.

    It is true though that DRG is the only melee focused on oGCDs. In this regard, it's similar to DRK or GNB.

    The devs did mention that they wanted to reduce the "stress" during burst windows, which means reducing the number of actions used during those. However, this is fixed by increasing Litany's duration. There's other job with busy 2-m windows and I don't think there's anything wrong with that, because there's different jobs with different playstyles for everyone.
    Perhaps more specifically, I was referring to quantity of different apm. As far as I know, Nin has the highest apm. Yet on Nin, this doesnt bother me as much, as it seems spread between less different buttons and cds to track, as I perform the same sequence string, every 60 seconds. So once I have that sequence down, thats all i have to worry about.

    I didnt feel that way when trying to understand the DRG endgame rotation. The actions are more varied and spread out. More things have to be aligned and considered it seemed.

    I could as well be wrong with that assertion from a distance.
    (0)

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