I don't pay too close attention to the top end optimization but I think it's a fight-specific thing for DSR and only DSR.
Good revert, DRG does not have a button bloat, that awful MD delay they added was very annoying.
There's one particular fight where double weaving it is optimal, apparently. The first change was to remove button bloat, the second change was to make it harder to accidentally double weave but also made it impossible to intentionally double weave. So they reverted the whole thing.

They make the initial change, and the community gives negative feedback on it. Then they revert it, and the community gives negative feedback on reverting it.
Not easy to be a dev on this game.
That is entirely their fault though.
Where are they getting the information? Was it here? Were the Japanese players complaining about that? Because it has to start somewhere.
I haven't exactly been scouring the official forums but in other posts that came up about potential DRG changes and their whole idea that it needed an extensive rework I sure didn't see many people complaining about the Mirage Dive change AFTER Endwalker.
At some point from Endwalker launch until the initial change, there was a clear intent they were going for to combine the buttons. Meaning either people complained about that or they themselves thought it was needed. Keeping in mind this was AFTER Endwalker release when they already did major changes cause it's an expansion.
So then the change happens, and they were worried about the accidental clipping so they changed it AGAIN to alleviate an issue they thought there was.
And now they decide to revert it all back to Endwalker launch because people complained? So it's ok for those people to complain to revert the change and listen to them but not ok to listen to the people who initially complained to make the change to begin with?
That doesn't make sense and seems like a rather terrible way to handle Player Feedback as their only excuse. Like I legit wish I knew how they measured this outcry of feedback regarding Mirage Dive.
You use the word community like its all one person. Its actually correct to say
The deves combined the skill and some of the player base disliked the change and complained. A different portion of the players liked the change but had no reason to come online to talk about it because they were happily playing the game
Then the devs listened to the first set of people complaining and changed it. Now the 2nd group of players who do like the change are upset and now are coming online to complain, and if they are like me, had no idea there was a group of people who did not like the change in the first place.
The devs in this case are falling into a survivorship bias by only having the one set of data from the angry players and ignored all the people who liked the change. Now we are letting them know that there are people who want them combined and asking to change it back
Or an even better solution is just remove dive altogether and just make jump directly add the charge into the job gauge and then we dont have to complain about the skill.
So the Dev. listened to main DRG and changed it back.
But They seems to ignore main SAM and old MNK.
They hate striking dps that much, huh.






Could the skill clipping be solved by providing a mix of the transforming button and a Mirage Dive specific button, as we got "by accident" if we already had the skills on our hotbar when they first changed it?
I really liked having the merged button for how it laid out well on my PS4 controller – there was some deliberate redundancy in there with a few skills repeated across layers, but it meant I could have Nastrond always visible instead of only on one of my two main hotbars.


I switched to my DRG I didn't know they made high jump and mirage dive 2 buttons again. It worked so much better when it shared a button because when you play on a controller you can only have 16 skills. Dragoon had too many buttons to press really they should make them share a button again makes the game more playable.


Controller has access to far more than 16. You gain an extra 16 slots from the Expanded cross hotbar, and you can access yet another 16 if you make use of W Cross Hotbar.I switched to my DRG I didn't know they made high jump and mirage dive 2 buttons again. It worked so much better when it shared a button because when you play on a controller you can only have 16 skills. Dragoon had too many buttons to press really they should make them share a button again makes the game more playable.
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