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  1. #1
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by RyuDragnier View Post
    Archwizard actually narrowed down my main issue with how TBN is right now. Personally if I had my way DRG and AST wouldn't be getting the reworks in 7.0, it'd be DRK and SCH. Both are punished heavily by their own job mechanics compared to others in their roles, both are clunky for this same reason, both are the unloved children of the devs in their roles...and both of them are what I main in their respective roles.
    For sure, and I've been wondering why they would bother reworking DRG and AST. Both not only perform really well, but are also really fun to play to a lot of people. The only complaints I've seen about the two are DRG's animation locks and AST's RNG. Other than that, they really don't need fundamental reworks.

    DRK and SCH are both slowly getting outdated by FFXIV's current design philosophy.
    (3)

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Sazuzaki View Post
    For sure, and I've been wondering why they would bother reworking DRG and AST. Both not only perform really well, but are also really fun to play to a lot of people. The only complaints I've seen about the two are DRG's animation locks and AST's RNG. Other than that, they really don't need fundamental reworks.

    DRK and SCH are both slowly getting outdated by FFXIV's current design philosophy.
    It makes you realize just how out of touch the devs are with the players. They literally stated "We don't know what more we can do for SCH." That's a clear confession that the job is not okay and needs a rework so they have a new vision for it. Enhanced Unmend is an unsaid admission to DRK players that they feel the same way about DRK. Hell, they JUST gave us the proper LD fix we'd been asking for since Stormblood.
    (2)

  3. #3
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Personally if I had my way DRG and AST wouldn't be getting the reworks in 7.0, it'd be DRK and SCH.
    Quote Originally Posted by Sazuzaki View Post
    For sure, and I've been wondering why they would bother reworking DRG and AST. Both not only perform really well, but are also really fun to play to a lot of people. The only complaints I've seen about the two are DRG's animation locks and AST's RNG. Other than that, they really don't need fundamental reworks.
    Just gonna chime in to mention that while I agree DRG doesn't really need a rework, AST suffers from the same level of button bloat and double-weaving as DRK and SCH, and its current card system is extremely clunky. Each new iteration of the card system becomes more disparate and disconnected from other elements of the kit; Minor Arcana and Divination are completely divorced from the card system, and the seals only exist to create a reason to use all 6 card assets despite Astrodyne not being worth fishing for. You can argue that it's at least popular and functional, but that's just as true for DRK with its burst and SCH with Expedient.

    Quote Originally Posted by RyuDragnier View Post
    Hell, they JUST gave us the proper LD fix we'd been asking for since Stormblood.
    I wouldn't even say it was a "proper LD fix", it feels more like a bandaid. A proper fix would have removed the Doom effect entirely, this just added an extra step to negate it.
    (4)
    Last edited by Archwizard; 08-29-2022 at 08:50 AM.