6.1 SAM is the easiest, most braindead melee dps in the game so being "good" on SAm isn't saying muchNo it's really not. Pressing Twin Snakes and Demolish every 15 seconds is not hard. Neither is aligning Fire/Wind/Brotherhood. And once every 30 seconds you can use Bootshine if you want.
Furthermore at 82 with PB if you don't need 3 different Beast Chakra you can opt to just do Shadow of the Destroyer since the auto crit will be stronger then Rockbreaker.
You really just Dragonkick most of the time when your Master Blitz/Perfect Balance is on CD.
It seems complicated but in practice it really isn't. Monk is one of the most braindead classes while also toting the strongest Melee DPS breathing neck and neck with good SAMs.
Just pressing fire 4 when you have mana is not hard, just ice paradox if you have movement, just refresh your DOT in ice phaseNo it's really not. Pressing Twin Snakes and Demolish every 15 seconds is not hard. Neither is aligning Fire/Wind/Brotherhood. And once every 30 seconds you can use Bootshine if you want.
Furthermore at 82 with PB if you don't need 3 different Beast Chakra you can opt to just do Shadow of the Destroyer since the auto crit will be stronger then Rockbreaker.
You really just Dragonkick most of the time when your Master Blitz/Perfect Balance is on CD.
It seems complicated but in practice it really isn't. Monk is one of the most braindead classes while also toting the strongest Melee DPS breathing neck and neck with good SAMs.
Saying “just do the rotation” is not really a good indicator of how hard the class actually is and while the dragon kick rotation is a meme it’s not literally just press dragon kick constantly nor is it even close to SMN’s rotation
Right but we've already established you don't just press Dragon Kick. But you do press it a lot and you do marginally the same DPS as the optimal rotation. And I very much enjoy seeing chunks fall off mobs because of it.Just pressing fire 4 when you have mana is not hard, just ice paradox if you have movement, just refresh your DOT in ice phase
Saying “just do the rotation” is not really a good indicator of how hard the class actually is and while the dragon kick rotation is a meme it’s not literally just press dragon kick constantly nor is it even close to SMN’s rotation
Black Mage has some nice tricks too with the Infinite Paradox rotation that does amazing DPS and makes you completely mobile forever without ever once using a single Fire 4. For Single Target.
It's worth learning how to be a Dragon Kick Monk as well as using Infinite Paradox not as a crutch but as an option. This overall improves your skill with the class.
I'm still surprised they didn't knock the potency on it down. Dragon Kick potency out the gate is obnoxious.
Totally valid point and argument sorry I misinterpreted the meaning behind your original post, my badRight but we've already established you don't just press Dragon Kick. But you do press it a lot and you do marginally the same DPS as the optimal rotation. And I very much enjoy seeing chunks fall off mobs because of it.
Black Mage has some nice tricks too with the Infinite Paradox rotation that does amazing DPS and makes you completely mobile forever without ever once using a single Fire 4. For Single Target.
It's worth learning how to be a Dragon Kick Monk as well as using Infinite Paradox not as a crutch but as an option. This overall improves your skill with the class.
I'm still surprised they didn't knock the potency on it down. Dragon Kick potency out the gate is obnoxious.
Difficulty is subjective
I find for example Samurai easy to get into, hard to optimize and 6.1 made SAM less thoughtful. Regarding Reaper, they could be top DPS for all I care. Then again, what do we base damage performance expectations off of?Just go to " FFlogs-here " and lets see P8N the final normal raid performance to see it's RDPS.
- Amount of times on average the job needs to slide cast?
- Difficulty of resource management?
- Rotation difficulty and how not static it is?
- Amount of positionals and APM?
- How many Raidbuffs and Utility it brings?
Aside from Samurai having Zero utility and raidbuffs, every other melee is a lot higher. NIN and MNK at the top even. SMN with no Melee uptime requirement is hugging RPR performance. Swap to A/NDPS, BLM beats RPR because Yoshi's lovechild and MCH is rivaling RPR.
Not saying anyone needs a Nerf btw, ijs...
What are we basing DPS performance Expectations on? Raidbuffs? All Non-SAM melees provide raidbuffs and they are alot higher. RPR's AoE heal was it Crest of whatever is so neglectful that I just forgot the name of it. Based on difficulty? then why are SMN and MCH bordering RPR performances so closely on A/NDPS for being ranged without a care in the world for Positionals or Melee uptime?
Again not saying anyone needs to be Nerfed ijs...
If RPR has been gutted so badly, if anyone remembers its release, to the point of now players wanting buffs to improve it's experience? it shouldn't just be shrugged off like it's mehh. If SE however thinks this is where RPR should be? Then rip. Just voice it as much as you can, stick to your guns. I don't see a reason to not have RPR be higher.
Let any change however not come at the cost of your gameplay.
When one Job suffers it doesn't improve the gameplay for another. At least that's how I like to view it.
Reaper is fine where it is. DRG, RDM, DNC, and MCH could definitely use another look, however. All of them are not where they should be.
As I said before I think Reaper overall is fine. They should probably either remove positionals on Reaper or make it so hitting the positionals on Reaper gives you double the Shroud gauge for caring enough. And hitting positionals in Enshroud replenishes Lemure shroud stacks to extend your burst phase. Or each positional beefs up your Communio.
Death's Design is likely to stay because of Dungeon and Raid mob fight interactions with getting a whole lot of Soul gauge build up. Soul Gauge accumulation is huge in big mob packs and in raids by tagging multiple adds across the 3 alliances.
Would love a way to make Harvest Moon more prominent. Maybe some kind of interaction with Harpe?
And I think in those rare cases there should be a way to get to 8 stacks of Plentiful Harvest without 8 people in 4 man dungeons. What would be cool IMO is if party members kept the AC buff for 20s you could keep getting stacks and could use Harvest Moon at 4 stacks and keep getting stacks until either the buff runs out or you use Plentiful Harvest.
As for SMN and MCH I feel those are rather faceroll braindead classes where if the button is ready you just press it and go ham.
The only thing Reaper was nerfed in was outgoing healing from Crest which to me it isn't a huge deal. Was amazing in dungeons during Enshroud with Bloodbath. The sustain it had would make a Warrior applaud and a Dark Knight cry.
Really don't understand why people are so against reaper being more on par with other melee. It was touted by Yoshi P in the live letter pre release to be a more selfish DPS like a samurai. I expect it to be below a samurai since it has a small raid buff. It should not be so far below like it is now when it offers worse raid buffs than the melee above it. Arcane crest's utility is laughable, if any raidwide aoe requires any sort of healing a single ogcd heal from any healer will cover it. You will not be substituting any heals for an arcane crest. It's useful for personal mitigation and other jobs have these too without being taxed so hard.
As for difficulty, barely any jobs require much thought at this point so how is it a factor at all? I found the monk rotation easy, samurai is straight forward and so is dragoon.
I don't want to feel like I am playing the cucked melee purely because they buffed the rest above it and failed to compensate for it in 6.2
A bit more agility in terms of job balance from devs would be nice, it's not nice to wait 4 months for any balancing.
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