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  1. #21
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ZiraZ View Post
    Raid Buffs are still not utility and that's a big lmao at comparing life surge with the other melees defensives.

    It's not only a heal, it's also a personal shield defensive on an extremely low cooldown, it can outheal tanks in overall heal/absorb, that is absolutely not completely useless, it doesn't even overheal that much so it's absolutely doing its work.
    If it's so useless why is everyone pressing it?
    I don't really agree with you, raidbuffs are extremely useful and square enix has always made its job balancing based on these, it's not for nothing that they don't really like to buff jobs that bring a lot of support, each teambuff/mobility is a reason for them to tax dps, but currently melee like ninja and drg are at the top of the rankings when they theoretically should never be because yes they have the utility, the ninja brings 5% more damage for the whole team every 120s, in an opener it's extremely effective, the drg brings 10% crit whole team + 5% damage to a teammate for 20s with a 120s cooldown, if we looked at the rDPS jobs included they are respectively top 1-2, and even in aDPS they are very closes to the black mage and samourai while they have no synergy.
    (0)

  2. #22
    Player
    Naomishtola's Avatar
    Join Date
    Dec 2021
    Location
    Ishgard
    Posts
    40
    Character
    Naomi Vargulaine
    World
    Alpha
    Main Class
    Samurai Lv 100
    Quote Originally Posted by remiff View Post
    I don't really agree with you, raidbuffs are extremely useful and square enix has always made its job balancing based on these, it's not for nothing that they don't really like to buff jobs that bring a lot of support, each teambuff/mobility is a reason for them to tax dps, but currently melee like ninja and drg are at the top of the rankings when they theoretically should never be because yes they have the utility, the ninja brings 5% more damage for the whole team every 120s, in an opener it's extremely effective, the drg brings 10% crit whole team + 5% damage to a teammate for 20s with a 120s cooldown, if we looked at the rDPS jobs included they are respectively top 1-2, and even in aDPS they are very closes to the black mage and samourai while they have no synergy.
    They all are pretty even in terms of adps tho? (data taken from Abyssos normal and new EX trial)


    Not really sure if raid buffs can be called utility as they offer no extra mitigation or party benefit other than extra damage. While on the other hand reaper does have arcane crest which does take a load off healers and is extra mitigation on an insanely low cooldown. I would understand if NIN and DRG would have the same, but they don't. NINs Shadeshift has a 120s cooldown and does not provide the healing aspect, Dragoon just straight up doesn't have any personal/raidwide defensive cooldown other than feint which every melee has access too. Looking at the healing section, a good reaper heals for twice as much as any other melee dps. I'd love if other melee dps classes had this sort of defensive utility (well monk does to a certain extend)
    (2)

  3. #23
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    856
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by remiff View Post
    I don't really agree with you, raidbuffs are extremely useful and square enix has always made its job balancing based on these, it's not for nothing that they don't really like to buff jobs that bring a lot of support, each teambuff/mobility is a reason for them to tax dps, but currently melee like ninja and drg are at the top of the rankings when they theoretically should never be because yes they have the utility, the ninja brings 5% more damage for the whole team every 120s, in an opener it's extremely effective, the drg brings 10% crit whole team + 5% damage to a teammate for 20s with a 120s cooldown, if we looked at the rDPS jobs included they are respectively top 1-2, and even in aDPS they are very closes to the black mage and samourai while they have no synergy.
    Damage buffs are not utility. As someone already mentioned, utility are things that help the party in other ways than damage such as defensives, healing abilities and so on.

    DPS jobs are mostly balanced around their damage in two different ways: buff contribution and personal damage. Utility does not seem to be factored at all. The only role in which this seems to be the case is tanks, especially WAR.

    When a job has high buff contribution, it deals less personal damage and vice versa. This is why SAM, for instance, benefits a lot from buffs, because they deal more personal damage and provide no buff, but this extra damage from others' buffs is there thanks to the buffing jobs providing such bonuses. So there is you could say some kind of feedback between buffing and non-buffing jobs.

    Then you have jobs in the middle that provide a buff, but also have good personal damage. These are MNK and RPR. NIN is overtuned right now but before was closer to DRG than the other two, making DRG and NIN the "buffer" melees.

    The problem with RPR is that their buff is weak, and their personal damage does not compensate for it, in part because Arcane Circle is also a "selfish" buff but also because 3% is a weird number. It kinda works for SMN due to how long it lasts, but not so much for RPR.

    DRG has no utility at all besides the one shared by all melee DPS: Feint. It is absolutely powerless when any kind of extra damage or raidwide comes its way, because it has no defensive ability unique to the job to mitigate the attack, whereas this is the case for the others.

    MCH is in a similar spot: damage aside, it provides no unique benefit to the team, and that's one of the reasons why MCH players have been complaining for a while, alongside others like their actual identity as a "selfish" job, the way it plays, queen usage and so on.
    (2)

  4. #24
    Player
    Picker's Avatar
    Join Date
    Dec 2021
    Posts
    122
    Character
    Picker Blend
    World
    Ultros
    Main Class
    Black Mage Lv 95
    I dunno, reaper so brain dead easy that it should be lowest melee dps
    (6)

  5. #25
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Atmaweapon510 View Post
    Define "significant" because the average logged Reaper still seems to be around 3% below the top damage dealer and only a little more than 1% below its contemporaries, MNK and DRG. The difference in the top parses is about 5% but DRG is a bit of an outlier that relies on synergy to get that kind of parse. (Top synergy dps parses basically want a lot of selfish DPS classes to "leech" rdps from.)

    Also DRG has NO utility. Utility is stuff that's NOT factored into rdps, such as party heals from Arcane circle, Mantra healing bonus, Curing Waltz, etc. DRG utility is worse than SAM because at least SAM controls when they use their damage reduction. People need to stop trying to downplay Arcane circle, it's basically a free 300 potency party heal after every other raidwide and contrary to popular belief, healers aren't robots that are able to automatically coordinate with their co healer to map out their healing in a way that lets them dps all the time.
    Basically, what it comes down to in every MMO, if you aren't top dps, then you're the worst dps. That's always been the feeling I get from any DPS comparisons in any game. Even if it's a difference of only 1-2%%, and content is still easily cleared, people tend to get upset because their colored bar is a little shorter.
    (2)

  6. #26
    Player
    Serpent1ng's Avatar
    Join Date
    Dec 2021
    Posts
    10
    Character
    Maladix Noxtrotum
    World
    Malboro
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Picker View Post
    I dunno, reaper so brain dead easy that it should be lowest melee dps
    Every class is "brain dead easy" once you put the two minutes in to learn the rotation. Difficulty to play has never actually factored in to how much damage a class does.
    (4)

  7. #27
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Picker View Post
    I dunno, reaper so brain dead easy that it should be lowest melee dps
    Nah that would be Dragon Kick Monk. But a lot of classes I feel are being too simplified and have become braindead. MCH and SMN are also contenders for most braindead as well.
    (0)

  8. #28
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,570
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Nah that would be Dragon Kick Monk. But a lot of classes I feel are being too simplified and have become braindead. MCH and SMN are also contenders for most braindead as well.
    Dragon kick monk is not just “spam dragon kick” you have to maintain your buffs and there is slot of weird Jank around rotation order so that things you have to do that aren’t dragon kick don’t fall in the burst windows

    The rotation might honestly be harder than just playing MNK optimally
    (0)

  9. #29
    Player
    Quyn's Avatar
    Join Date
    Feb 2015
    Posts
    97
    Character
    Tal Imres
    World
    Cerberus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Serpent1ng View Post
    Every class is "brain dead easy" once you put the two minutes in to learn the rotation. Difficulty to play has never actually factored in to how much damage a class does.
    no, thats patently false. Once you take them into mechanic heavy content, some classes are much easier than others, due to having to spin less plates.
    (3)

  10. #30
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Supersnow845 View Post
    Dragon kick monk is not just “spam dragon kick” you have to maintain your buffs and there is slot of weird Jank around rotation order so that things you have to do that aren’t dragon kick don’t fall in the burst windows

    The rotation might honestly be harder than just playing MNK optimally
    No it's really not. Pressing Twin Snakes and Demolish every 15 seconds is not hard. Neither is aligning Fire/Wind/Brotherhood. And once every 30 seconds you can use Bootshine if you want.

    Furthermore at 82 with PB if you don't need 3 different Beast Chakra you can opt to just do Shadow of the Destroyer since the auto crit will be stronger then Rockbreaker.

    You really just Dragonkick most of the time when your Master Blitz/Perfect Balance is on CD.

    It seems complicated but in practice it really isn't. Monk is one of the most braindead classes while also toting the strongest Melee DPS breathing neck and neck with good SAMs.
    (0)

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