



Yea wasnt ultimate created to be in line with that one infamous alex tier?




More or less. After the massive reduction in difficulty from Creator onward, Ultimate was meant to serve as the replacement for those who enjoyed that level of difficulty while Savage moved closer to midcore levels. Which is a bit ironic considering the OP has professed several times how they want midcore content yet fail to realize the EXs and early floors of Savage are considered midcore.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."


What is about you that is unable to grasp that the unreals are the original fights scaled up to current max level don't you get?So it's fine to take Unreal away from me by massively increasing the difficulty, because I'm a filthy scrub who doesn't want to feel like they are taking a 3h organic chemistry final just to complete it? Since the new one is Savage level difficulty. It's just not fine to ask for it back? Because that's taking something away from people who already have a bunch similar difficulty content they can do. I just want to be clear one this.
Unreals were in no way flagged as a heavy retuned fights, the issue is you and only you.
Plenty of people back in HW did this and with less guides too.
You are still refusing to understand that Unreal is going to have variable difficulty, you just did the one that was a joke of a fight when it launched.So it's fine to take Unreal away from me by massively increasing the difficulty, because I'm a filthy scrub who doesn't want to feel like they are taking a 3h organic chemistry final just to complete it? Since the new one is Savage level difficulty. It's just not fine to ask for it back? Because that's taking something away from people who already have a bunch similar difficulty content they can do. I just want to be clear one this.





It's not a lack of understanding, it's entitlement. Sometimes the devs will throw a bone to a crowd that doesn't usually do a certain type of content by making an easier extreme/savage/ultimate so people can try it out and enjoy the rewards. This brings new people to the content mode who might try the more difficult bosses too. Except, sometimes it leads to someone having a meltdown and demanding all the other encounters of that type be brought down to the level of the easy boss they got a taste of.




How would they realize it if they were never there? You're also trivializing the clears in fights for those who really did have a difficult time with them. If you don't see why they lose their minds when you mention this, then you're disconnected from the people you're trying to communicate with. When someone clears a Savage floor for the first time, one of the stupidest things you can tell that person is how much easier Savage is compared to earlier releases. And most people would see that as belittling in order to lift yourself up.




I don't recall the devs stating any of this. From what I recall, the problems began with Gordias, continued into Midas, and started getting better with Creator. There was a lot of trial and error back then, and current content, even Ultimate will never have the kind of difficulty associated with the inexperience between dev and playerbase that AS had. Regardless with how you feel about savage, the majority of the playerbase is incapable of clearing that content. If you disagree, start up a PUG in PF and see for yourself.


The ultimates were brought in as a replacement for harder type savage content as the savage content from midas got easier, the devs did state this.I don't recall the devs stating any of this. From what I recall, the problems began with Gordias, continued into Midas, and started getting better with Creator. There was a lot of trial and error back then, and current content, even Ultimate will never have the kind of difficulty associated with the inexperience between dev and playerbase that AS had. Regardless with how you feel about savage, the majority of the playerbase is incapable of clearing that content. If you disagree, start up a PUG in PF and see for yourself.
They couldn't tune savages higher but instead brought in another type of content that allowed for it.
Also I honestly think the issue wasn't how hard gordias and midas were, it was that Coil at the time had a much smaller but in my opinion skilled playerbase did it.
When HW released, the devs made a bigger deal for people to do Alexander raids, which meant more people did it that simply did not expect to be hit so hard with savage type content, the devs did a bad job to say to players they need to get better before doing them.
Last edited by raelgun; 08-28-2022 at 12:11 AM.
the devs admitted that tuning Gordias and Midas so that minimum item level clears were impossible was a mistake.More or less. After the massive reduction in difficulty from Creator onward, Ultimate was meant to serve as the replacement for those who enjoyed that level of difficulty while Savage moved closer to midcore levels. Which is a bit ironic considering the OP has professed several times how they want midcore content yet fail to realize the EXs and early floors of Savage are considered midcore.
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