Quote Originally Posted by ReynTime View Post
The dungeon itself is same old same old design. The boss fights alone don't change that. If that was all it took they could have just been a series of boss arenas with nothing between...
Feels like this feedback could have been provided for pretty much every dungeon since HW.
When was the last dungeon that wasn't a linear path with 3 bosses and 2-3 mob pulls in between?