Maybe I am blind, but I don't see a thread about not liking the new dungeon. I did see the thread about someone complaining that the EX fight was too hard or whatever, but that is expected after every patch.Wow, it really is like clockwork. In any forum when someone makes a thread about not liking something, someone else needs to make their own thread where they say it's the best thing ever.
I'm just curious if this thread would exist without the opposite one(s) or if you people do it out of spite.




The community bitching about MSQ content being too haaaaaaaaaaaaard happens after every patch though. Any thread praising it would by necessity look like a response to the instantaneous "this game requires me to have a pulse, NERF NERF NERF!"Wow, it really is like clockwork. In any forum when someone makes a thread about not liking something, someone else needs to make their own thread where they say it's the best thing ever.
I'm just curious if this thread would exist without the opposite one(s) or if you people do it out of spite.

I had so much fun during those!

I honestly wasn’t a huge fan of the dungeon. It wasn’t bad by any means, but to me personally it was actually very predictable and not challenging. The first boss feels like a trash pull. However, the fight with Barbariccia was fun and I thoroughly enjoyed it.


hated the first boss ye but I loved the aesthetic and music of the dungeon. Spent the past couple days grinding for the whole healer set (minus the skirt cuz its ugly) and I really like every dungeon set. Just wish they could dye.
Barbariccia normal felt good to run. Lots of AOEs, and decent number of DoTs that require healing. As a healer, it felt better than patch 6.1. I got to use my entire healing toolkit, and then a bit more in case of mistakes from rapid mechanics and lots of multi-hit mechanics. It feels much better in patch 6.2
Though, it's still very early into the patch. That may change once we get ilvl 610 gear and above, which makes me very worried. I know gear sync is already non-existent in Aglaia - a friend of mine took their warrior into the alliance raid with the new ilvl, and they bragged how they took the tankbuster solo - which only took 3% of their HP while the other tanks with old gear lose like 50% of theirs. I know this is content from a patch ago, but that's not a good. Gear ilvl sync needs to be adjusted to keep the feeling of the content still on the player's toes, not be entirely invalidated. That just leaves the healer being useless again. Hoping this doesn't happen to 6.2 and future patches. Gear ilvl sync being too far up makes the whole "trial" pointless. The boss can't even show a couple of actual mechanics that require intensive healing before getting destroyed to the party's damage.
The Final Boss of the Dungeon in patch 6.2 was good. Music made the fight fun as well.
I understand what they were going for in the first dungeon boss, mainly because the second boss is a joke in its own right and doesn't have a 1st boss to command. It was a nice change of pace, though the adds were more of a joke if anything. Didn't really hurt tanks much.




I really liked the dungeon and the trial. I was pleasantly surprised that it had some teeth.
I liked it, but the first dungeon boss is gonna get old quick


Since 6.2 is an ff4 reference smorgasbord they coulda used the Dark Elf from the magnet cave as the first boss. Not a huge leap, Barbariccia was an elf before she got darkened, but w/e.
The first boss on really blows on healers cuz you only have 1 aoe attack every other job has 3 or more aoe options.
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