
Originally Posted by
Banriikku
Excel ? Nah ... a cookie clicker with timegates, the only thing missing is the part where we can buy a skip >.< the idea is amazing but the excution is bad. Its is extrem grindy without any reason, the gameplay loop is so streched that calling it a gameplay loop is a strech in itself aka gameplay is missing as soon you are leaving the tutorial. Sad but atleast we get a sneak peak of SE's high quality mobile gaming first hand on the pc, even without a shop (at the moment hurhur). /s
In all honesty, its kinda nice and bad at the same time. Building stuff, gathering, running aroung on your Island is kinda cool but also empty, meaningless and shallow. I did not expect any high value stuff ( or anything of value, just the island and done) or mounts , heck not even minions but atleast things that make the island truely yours like furniture, decorations and the like but all this is missing. Also why is the gameplay loop simple click on a menu and leave island for xx amount of hours ?`A gameplay loop that play itself with just almost no interaction from the player ? Sorry but this is horribly mobile gameplay design without the predatory shop to make it complete. I hope we get some patches to fix this. The base looks good but selling goods with these timegates i epected more minigames just to do stuff on your island. I think nobody expected Mount, minions or gil from this. Just something on the side without the constant competition or safe the world/universe stuff. I do like these games, i played Harvest Moon, Stardew Valley, Graveyard Keeper, Animal Crossing and many more but "this ain't it, chief". Sorry Yoshida this time you and your team missed the mark, atleast for me and i hope for patches. *starts inhaling copium*