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  1. #1
    Player
    ShonenJumpBoy's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    7
    Character
    Gordon Oakstrider
    World
    Midgardsormr
    Main Class
    Marauder Lv 51
    My biggest gripe is how they decided to communicate about the reasoning behind the change. I initially thought Dragoon was the only one to change due to ""player feedback"" but I was wrong, Astrologian for example; "Based on player feedback, Minor Arcana will now change into the drawn arcanum rather than the action Crown Play-" but, they did give some reasoning "The effect duration of Redraw has also been adjusted, making it easier to acquire astrosigns."
    Not the biggest fan of this brief explanations but at least there was some payoff.

    Dragoons? "Based on player feedback, we have changed Mirage Dive so it no longer overwrites Jump or High Jump on the hotbar when under the effect of Dive Ready."
    Me: Okay...Why?
    Devs: Because...Player Feedback? They wanted it reverted
    Me: Okay, Why?! That isn't an explanation! Tell us how their feedback convinced you it changed!
    Devs: Player Feedback! That's the reason!
    (3)

  2. #2
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by ShonenJumpBoy View Post
    My biggest gripe is how they decided to communicate about the reasoning behind the change. I initially thought Dragoon was the only one to change due to ""player feedback"" but I was wrong, Astrologian for example; "Based on player feedback, Minor Arcana will now change into the drawn arcanum rather than the action Crown Play-" but, they did give some reasoning "The effect duration of Redraw has also been adjusted, making it easier to acquire astrosigns."
    Not the biggest fan of this brief explanations but at least there was some payoff.

    Dragoons? "Based on player feedback, we have changed Mirage Dive so it no longer overwrites Jump or High Jump on the hotbar when under the effect of Dive Ready."
    Me: Okay...Why?
    Devs: Because...Player Feedback? They wanted it reverted
    Me: Okay, Why?! That isn't an explanation! Tell us how their feedback convinced you it changed!
    Devs: Player Feedback! That's the reason!
    And here lies Samurai, with player feedback never seen before, completely ignored.
    SE has always had that weird way of only listening to the feeback they wanted, and somehow it's never the right one.
    (6)