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  1. #1
    Player
    Quyn's Avatar
    Join Date
    Feb 2015
    Posts
    97
    Character
    Tal Imres
    World
    Cerberus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by CelestiCer View Post


    Lets ask the next question. Do most of the players really use the following in their daily fates/dungeon/msq/casual activities?
    • Feint
    • Meditate
    • Legsweep
    • Tincture
    • TrueNorth
    • ThirdEye
    • Hagakure
    Do they regard most or all essential enough to cast? from what I seen? no.

    A lot of Players don't even know TrueNorth exists, god forbid they Feint ever. Nvr Legsweep an AoEing mob for a party member. I even had players ask me " Why use Third Eye? I have a healer "... Makes me wonder what other players not care to cast on other jobs... neglecting the buttons they have, not use all of it, and complain about... " Bloat".

    But even if I find all of what I have essential, Kaiten included, which perfectly fits on my hotbars, I consider Samurai " Not Bloated " for what I have experienced from FFXIV vs Previous PvP MMO's on what I needed on my hotbars for essential combat.
    Ah interesting, thank you for sharing.
    Many games you've quoted, I havent played, so I cannot comment on those. I did play Aion and Archeage when they were new. They weren't button heavy at all but I never ventured into their late game PvP.

    I find that line of comparison somewhat flawed since it compares top end performance of PvP at full capacity, to a setting of easy content with an uninvested player.
    It would seem more logical to compare that to a Savage or ultimate raider in FFXIV.

    But I do agree that comparing PvP to PvE is somewhat difficult to begin with, apples and oranges.

    I think it is fun to list all of Sam's ( any melee dps would do, I just chose Sam because you elected to use it as an example) regularly used keybinds for something like Savage as an exercise of comparison :

    6 for basic combos sen building
    Shinten
    Midare
    Tsubame
    Hagakure
    Meditate
    Meikyo
    Senei
    Shoha
    Ikishoten
    Ogi Namikiri
    Gyoten
    Enpi
    third eye
    true north
    Arm's Length
    Bloodbath
    Second wind
    Feint
    Pot

    Thats roughly 25 Keybinds of actions you'd use regularly in Savage content at maximal effort level, excluding any AOE binds. A pretty respectable number of stuff to bind and swiftly use, without dropping GCDs.

    I find this manageable but for me its hitting the limit of what I find reasonable. I use my mouse thumb keys as a modifiers, since mmo mice are so clunky/ large.
    I suppose my main point is that you'd use all those skills fairly often, unlike keybinds to pre pull one time buffs etc.
    (1)
    Last edited by Quyn; 08-30-2022 at 05:28 AM.

  2. #2
    Player
    WiccaP's Avatar
    Join Date
    Jan 2022
    Posts
    117
    Character
    Nyxis Jomalah
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Its funny that in any thread about button bloat/rotation or skill, mch is always regulated to 'easy' or 'simple'. When as of 6.0 mch had/has the second highest buttons per minute, second only to ninja. How is a job with zero utility and meh dps the second busiest button job? It doesn't make sense, and balance has been way outta wack on phys dps, especially mch, for years with a lot of player feedback and never once truly addressed. Regardless of issues with the story overall, Stormblood mch was a good change and spot for the design of the job in a lot of ways. Just like I thought shadowbringer's summoner was a good spot for the summoner. They could stand to be tweaked here or there, but overall mechanically they were solid at those points and then ShB imo negatively changed MCH like EW did to summoner. If they keep going down this route with jobs, they are going to oversimplify their jobs to a point of unpopularity for the game. Keeping the floor relatively low for newbs and casuals is fine, but can we stop lowering the ceiling as well?

    "This is based on the CPM(cast per minute)s of the top 10 players from FFLogs Primal #2(Hydaelyn Extreme) rDPS rankings.

    The CPM is for all weapon skills, spell, and abilities.

    It does not take into account the complexity of skill turning, and is a simple measure of finger busyness.

    Job CPM Min Max
    NIN 45.6 44.4 46.4
    MCH 45.1 44.2 46.4
    BRD 42.5 42.1 43.3
    SAM 42.2 40.5 43.2
    GNB 41.5 39.7 43.9
    DRG 40.9 40.3 41.8
    MNK 39.8 38.8 41.3
    AST 38.6 35.9 40.6
    DNC 38.4 36.5 40.6
    DRK 37.9 36.6 39.6
    RDM 36.5 35.9 37.1
    RPR 36.0 35.1 36.8
    SMN 35.7 33.9 37.4
    SCH 35.4 33.1 38.0
    PLD 34.6 33.1 36.4
    WAR 34.1 32.4 35.1
    SGE 33.1 31.1 35.0
    BLM 32.8 32.2 34.8
    WHM 31.7 30.2 34.1
    "
    (1)

  3. #3
    Player
    Quyn's Avatar
    Join Date
    Feb 2015
    Posts
    97
    Character
    Tal Imres
    World
    Cerberus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by WiccaP View Post
    Its funny that in any thread about button bloat/rotation or skill, mch is always regulated to 'easy' or 'simple'. When as of 6.0 mch had/has the second highest buttons per minute, second only to ninja. How is a job with zero utility and meh dps the second busiest button job? It doesn't make sense, and balance has been way outta wack on phys dps, especially mch, for years with a lot of player feedback and never once truly addressed. Regardless of issues with the story overall, Stormblood mch was a good change and spot for the design of the job in a lot of ways. Just like I thought shadowbringer's summoner was a good spot for the summoner. They could stand to be tweaked here or there, but overall mechanically they were solid at those points and then ShB imo negatively changed MCH like EW did to summoner. If they keep going down this route with jobs, they are going to oversimplify their jobs to a point of unpopularity for the game. Keeping the floor relatively low for newbs and casuals is fine, but can we stop lowering the ceiling as well?

    "This is based on the CPM(cast per minute)s of the top 10 players from FFLogs Primal #2(Hydaelyn Extreme) rDPS rankings.

    The CPM is for all weapon skills, spell, and abilities.

    It does not take into account the complexity of skill turning, and is a simple measure of finger busyness.

    Job CPM Min Max
    NIN 45.6 44.4 46.4
    MCH 45.1 44.2 46.4
    BRD 42.5 42.1 43.3
    SAM 42.2 40.5 43.2
    GNB 41.5 39.7 43.9
    DRG 40.9 40.3 41.8
    MNK 39.8 38.8 41.3
    AST 38.6 35.9 40.6
    DNC 38.4 36.5 40.6
    DRK 37.9 36.6 39.6
    RDM 36.5 35.9 37.1
    RPR 36.0 35.1 36.8
    SMN 35.7 33.9 37.4
    SCH 35.4 33.1 38.0
    PLD 34.6 33.1 36.4
    WAR 34.1 32.4 35.1
    SGE 33.1 31.1 35.0
    BLM 32.8 32.2 34.8
    WHM 31.7 30.2 34.1
    "
    Button bloat and CPM are separate variables. Your job could have 5 keys with a CPM of 90.

    When people refer to button bloat, they usually mean the quantity of unique skills they must bind and press, not the quantity of button presses per minute.
    (2)

  4. #4
    Player
    WiccaP's Avatar
    Join Date
    Jan 2022
    Posts
    117
    Character
    Nyxis Jomalah
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Quyn View Post
    Button bloat and CPM are separate variables. Your job could have 5 keys with a CPM of 90.

    When people refer to button bloat, they [I]usually[I] mean the quantity of unique skills they must bind and press, not the quantity of button presses per minute.
    I understand, which is why I said button bloat / rotation or skill. While they are separate variables the quantity of buttons pressed per minute does affect the playstyle of the job as much as the quantity of skills that must be pressed in the rotation. The 2 are not mutually exclusive and both contribute to the job overall and affect each other. My point was that it is typically considered an easy rotation, and to be fair it's not the hardest rotation, but it is extremely button press heavy. Which would tie into the overall topic of the thread Button Bloat and Patch Balance. So yes, Mch rotation can be called simple, but its also one that can easily be messed up by a mistake or ping issues.

    If we are going to compare jobs based on DPS or functionality, the MCH rotation being simple and needing you to press more buttons per minute to be somewhat close to the average of the other jobs, is a topic that falls under balancing issues.
    (0)

  5. #5
    Player
    Quyn's Avatar
    Join Date
    Feb 2015
    Posts
    97
    Character
    Tal Imres
    World
    Cerberus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by WiccaP View Post
    I understand, which is why I said button bloat / rotation or skill. While they are separate variables the quantity of buttons pressed per minute does affect the playstyle of the job as much as the quantity of skills that must be pressed in the rotation. The 2 are not mutually exclusive and both contribute to the job overall and affect each other. My point was that it is typically considered an easy rotation, and to be fair it's not the hardest rotation, but it is extremely button press heavy. Which would tie into the overall topic of the thread Button Bloat and Patch Balance. So yes, Mch rotation can be called simple, but its also one that can easily be messed up by a mistake or ping issues.

    If we are going to compare jobs based on DPS or functionality, the MCH rotation being simple and needing you to press more buttons per minute to be somewhat close to the average of the other jobs, is a topic that falls under balancing issues.
    Apologies, I skimmed over your post too quickly and misinterpreted your point.

    I never understood why MCH has been placed at the DPS it is at. I agree that it should deserve to be higher.
    (0)

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,841
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by WiccaP View Post
    Its funny that in any thread about button bloat/rotation or skill, mch is always regulated to 'easy' or 'simple'. When as of 6.0 mch had/has the second highest buttons per minute, second only to ninja. How is a job with zero utility and meh dps the second busiest button job? It doesn't make sense, and balance has been way outta wack on phys dps, especially mch, for years with a lot of player feedback and never once truly addressed. Regardless of issues with the story overall, Stormblood mch was a good change and spot for the design of the job in a lot of ways. Just like I thought shadowbringer's summoner was a good spot for the summoner. They could stand to be tweaked here or there, but overall mechanically they were solid at those points and then ShB imo negatively changed MCH like EW did to summoner. If they keep going down this route with jobs, they are going to oversimplify their jobs to a point of unpopularity for the game. Keeping the floor relatively low for newbs and casuals is fine, but can we stop lowering the ceiling as well?

    "This is based on the CPM(cast per minute)s of the top 10 players from FFLogs Primal #2(Hydaelyn Extreme) rDPS rankings.

    The CPM is for all weapon skills, spell, and abilities.

    It does not take into account the complexity of skill turning, and is a simple measure of finger busyness.

    Job CPM Min Max
    NIN 45.6 44.4 46.4
    MCH 45.1 44.2 46.4
    BRD 42.5 42.1 43.3
    SAM 42.2 40.5 43.2
    GNB 41.5 39.7 43.9
    DRG 40.9 40.3 41.8
    MNK 39.8 38.8 41.3
    AST 38.6 35.9 40.6
    DNC 38.4 36.5 40.6
    DRK 37.9 36.6 39.6
    RDM 36.5 35.9 37.1
    RPR 36.0 35.1 36.8
    SMN 35.7 33.9 37.4
    SCH 35.4 33.1 38.0
    PLD 34.6 33.1 36.4
    WAR 34.1 32.4 35.1
    SGE 33.1 31.1 35.0
    BLM 32.8 32.2 34.8
    WHM 31.7 30.2 34.1
    "
    Very small edit, this does not take into account changing or cycling targets, generally only relevant to the healers because of their healing but if you account for target cycling (especially on console) AST is number one in APM, and also suffers from generic healer has too many heals bloat
    (1)

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