The change was a pain in the butt. Initially it was too easy to accidentally fire off. Then they added the delay too it which made it annoying to weave. Being an oGCD skill it needs to be its own button.
The change was a pain in the butt. Initially it was too easy to accidentally fire off. Then they added the delay too it which made it annoying to weave. Being an oGCD skill it needs to be its own button.
I dont know what players wanted this changed back but they must play with mouse/keyboard. This is an annoying change for playing on a controller. You have 16 main slots for actions that are up and you can see at all times, but you have more than 16 different buttons to keep track of. You want your most commonly used actions on these buttons. Half of these are just the 2, 4 button combos. So you really only have 8 slots for all the other 14 or so buttons we regularly use. All the extra button presses needed to get to 2nd or 3rd screens is a delay in an action getting used, and some actions just never getting used as situational as they are and the awkward switching what buttons are needed to be tapped or held to get to them.
Having mirage dive on the jump button freed up that one slot from my main button screen. Now i will have to move something back again and it will be underused again or not at all. Or not optimally as i cant actively see when its ready to be used again.
You know you can extend the WXHB to show other pages right? You can also use hotbars to place abilities on longer CD's to keep track of them off to the side. You can also easily access 32 of the 128 slots with all the shortcut inputs. Not sure why you think this is an issue for controller players unless you're not using the shortcut toggles.I dont know what players wanted this changed back but they must play with mouse/keyboard. This is an annoying change for playing on a controller. You have 16 main slots for actions that are up and you can see at all times, but you have more than 16 different buttons to keep track of. You want your most commonly used actions on these buttons. Half of these are just the 2, 4 button combos. So you really only have 8 slots for all the other 14 or so buttons we regularly use. All the extra button presses needed to get to 2nd or 3rd screens is a delay in an action getting used, and some actions just never getting used as situational as they are and the awkward switching what buttons are needed to be tapped or held to get to them.
Having mirage dive on the jump button freed up that one slot from my main button screen. Now i will have to move something back again and it will be underused again or not at all. Or not optimally as i cant actively see when its ready to be used again.
And what do you mean when its ready to be used again? Why do you need mirage dive on your main page? It ALWAYS procs every time you use jump/high jump. It can easily be placed on one of the shortcut pages.
Yes it does but after i hit jump, the next button i want to hit is dive. If they are the same button this is easy. If it is on an adjacent button it is also easy, but is taking away from another button i may want to be easy. If its on another page i will have to hold in a 2nd trigger button to bring up that page. But thats at minimum 1 extra button press before i can get to that skill. Other comments in the thread say they had to add a delay when the buttons were combined for some reason. But if i have to move it to a different screen or some other skills to another screen i still have a delay. I want my most commonly used buttons on my main screen. Having it tied to jump makes this easy as they are a combo skill.
Generally speaking no, you don't want to use mirage dive right away. During the opener for example you'd hold it and weave it with life surge. That said, its still not an issue for controller players and DRG players wanted the change reverted because it made it annoying to weave.
If by generally you mean people trying to squeeze max dps ever second of everyday, that may be something you and others do, but i use it right after jump. I am also a Dragoon player and i was so happy to see the buttons were merged. People like you who did not like the change made a fuss and that is their reasoning for undoing it. However people who had no problem with them being merged would never have been a part of that discussion. I am now raising my voice in support of them being merged. There are other people who still want theme merged. Especially controller players who have to deal with button bloat. Just because the cross hot-bars have so many ways to use them does not mean they are easy or practical to use in the heat of battle.
You had plenty of time to support the change after 6.1. Most of us who play the job in raid content didn't like it. Hence the reversion. If they didn't have a significant amount of feedback to that effect, they wouldn't have gone back.If by generally you mean people trying to squeeze max dps ever second of everyday, that may be something you and others do, but i use it right after jump. I am also a Dragoon player and i was so happy to see the buttons were merged. People like you who did not like the change made a fuss and that is their reasoning for undoing it. However people who had no problem with them being merged would never have been a part of that discussion. I am now raising my voice in support of them being merged. There are other people who still want theme merged. Especially controller players who have to deal with button bloat. Just because the cross hot-bars have so many ways to use them does not mean they are easy or practical to use in the heat of battle.
Ive supported the change very well since it was made. I had no idea people actually disliked the change so I’ve had no reason to come online to defend it until now.
The thing i’ve noticed about the internet is people don’t come online to talk about things that are fine. They only come to talk about problems. So up until now i and many have had no reason to say combining the skills was good because we liked it. Now i am saying i do not like them separate. Combined is better. I will also go one step further and say life surge should be removed and the effects of the skill just merged with one of the other abilities to further reduce the button bloat until the changes they have mentioned for 7.0
Dragoons have to many skills to manage as it is and adding in an extra button back in that does not need to be separated is unnecessary.
Well, haha, sucks to be you! We've managed to force SE to back off from lobotomizing a job and handing it to the thumbless casuals for once. We've already lost plenty to you. You can go play something "easier", like SMN, or RPR, or SAM, or any of the healers, or WAR, or the second WAR...Ive supported the change very well since it was made. I had no idea people actually disliked the change so I’ve had no reason to come online to defend it until now.
The thing i’ve noticed about the internet is people don’t come online to talk about things that are fine. They only come to talk about problems. So up until now i and many have had no reason to say combining the skills was good because we liked it. Now i am saying i do not like them separate. Combined is better. I will also go one step further and say life surge should be removed and the effects of the skill just merged with one of the other abilities to further reduce the button bloat until the changes they have mentioned for 7.0
Dragoons have to many skills to manage as it is and adding in an extra button back in that does not need to be separated is unnecessary.
This battle is ours, even though I know that your ilk will never stop whining until we lose everything.
Too many skills?Ive supported the change very well since it was made. I had no idea people actually disliked the change so I’ve had no reason to come online to defend it until now.
The thing i’ve noticed about the internet is people don’t come online to talk about things that are fine. They only come to talk about problems. So up until now i and many have had no reason to say combining the skills was good because we liked it. Now i am saying i do not like them separate. Combined is better. I will also go one step further and say life surge should be removed and the effects of the skill just merged with one of the other abilities to further reduce the button bloat until the changes they have mentioned for 7.0
Dragoons have to many skills to manage as it is and adding in an extra button back in that does not need to be separated is unnecessary.
I have room left on my hotbars, just barely. Less than 36 including role skills.
Most older jobs have that many. Almost all of them actually.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.