Results 1 to 10 of 35

Hybrid View

  1. #1
    Player
    Blindheart's Avatar
    Join Date
    Aug 2013
    Posts
    396
    Character
    Sesile Kokoro
    World
    Hyperion
    Main Class
    Lancer Lv 100
    I dont know what players wanted this changed back but they must play with mouse/keyboard. This is an annoying change for playing on a controller. You have 16 main slots for actions that are up and you can see at all times, but you have more than 16 different buttons to keep track of. You want your most commonly used actions on these buttons. Half of these are just the 2, 4 button combos. So you really only have 8 slots for all the other 14 or so buttons we regularly use. All the extra button presses needed to get to 2nd or 3rd screens is a delay in an action getting used, and some actions just never getting used as situational as they are and the awkward switching what buttons are needed to be tapped or held to get to them.

    Having mirage dive on the jump button freed up that one slot from my main button screen. Now i will have to move something back again and it will be underused again or not at all. Or not optimally as i cant actively see when its ready to be used again.
    (1)

  2. #2
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Blindheart View Post
    I dont know what players wanted this changed back but they must play with mouse/keyboard. This is an annoying change for playing on a controller. You have 16 main slots for actions that are up and you can see at all times, but you have more than 16 different buttons to keep track of. You want your most commonly used actions on these buttons. Half of these are just the 2, 4 button combos. So you really only have 8 slots for all the other 14 or so buttons we regularly use. All the extra button presses needed to get to 2nd or 3rd screens is a delay in an action getting used, and some actions just never getting used as situational as they are and the awkward switching what buttons are needed to be tapped or held to get to them.

    Having mirage dive on the jump button freed up that one slot from my main button screen. Now i will have to move something back again and it will be underused again or not at all. Or not optimally as i cant actively see when its ready to be used again.
    You know you can extend the WXHB to show other pages right? You can also use hotbars to place abilities on longer CD's to keep track of them off to the side. You can also easily access 32 of the 128 slots with all the shortcut inputs. Not sure why you think this is an issue for controller players unless you're not using the shortcut toggles.

    And what do you mean when its ready to be used again? Why do you need mirage dive on your main page? It ALWAYS procs every time you use jump/high jump. It can easily be placed on one of the shortcut pages.
    (2)

  3. #3
    Player
    Blindheart's Avatar
    Join Date
    Aug 2013
    Posts
    396
    Character
    Sesile Kokoro
    World
    Hyperion
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Ransu View Post

    And what do you mean when its ready to be used again? Why do you need mirage dive on your main page? It ALWAYS procs every time you use jump/high jump. It can easily be placed on one of the shortcut pages.
    Yes it does but after i hit jump, the next button i want to hit is dive. If they are the same button this is easy. If it is on an adjacent button it is also easy, but is taking away from another button i may want to be easy. If its on another page i will have to hold in a 2nd trigger button to bring up that page. But thats at minimum 1 extra button press before i can get to that skill. Other comments in the thread say they had to add a delay when the buttons were combined for some reason. But if i have to move it to a different screen or some other skills to another screen i still have a delay. I want my most commonly used buttons on my main screen. Having it tied to jump makes this easy as they are a combo skill.
    (0)