• Lilybell - a simple but good change. Lilybell is a strong cooldown, admittedly too strong for most situations but 20s paired with the ability to detonate it at will trivializes several mechanics. Even if it was able to cover an entire mechanic before with proper timing, ground targets sometimes still being a bit finnicky means you have more wiggle room for timing now.
  • Minor Arcana - aboout time ... bringing it back was a mistake but at least it's not as annoying as before
  • Redraw - in theory good, in practice near pointless as long as Astrodyne is as bad as it is. It would've been a godsend during ShB
  • Holos - SGE seemed to have had trouble keeping up with SCH for shields/ mitigation in DSR? It's not bad, obviously but I don't have the experience with this content to judge whether it was necessary or not
  • Regen enmity - if the reason were Criterion dungeons then seriously? The entire point of these dungeons is that you're supposed to be competent and not letting your healer get nuked from an Embrace includes that. Our enmity management was basically "don't stand out of tank range" and I suspect it has more to do about complaints in DF that regens on the run are baaad

Honorable mention to crit buffs increasing autocrit damage. Because SCH really needed a bump, it was so far behind in dps it barely stood a chance