preference thing. if i have 3 cooldowns that line up perfectly, i might as well have 1 cooldown that you press 3 times in a row à la continuation. its why i dont like ninja too much; everything goes into trick attack, therefore assassinate etc just feel like hotbar bloat to me. instead when things Dont line up, i actually have to look at the cooldown timers. if you want them to line up every 2 minutes, you only gotta make sure its LCM is 120. but i digress.
i know people will always have something to complain, but that shouldn't mean one ought to ignore every complaint. nothing will ever be perfect, and even if its perfect for one person, it wont be for someone else, but that doesnt mean you shouldn't at least try imo.To the second: [...] People are ALWAYS going to complain about SOMEthing. I think when they consider the solution is "things as they were in ShB/EW", it'll silence most of those complaints.
i do think the lessons of history could be good enough a deterrent though
thats why i proposed something that the vast majority of the "target audience" would not care about, or maybe even notice. the only context where 2% rdps matters is week 1 prog, speedkills and rank chasing in fflogs, and hardcore players are the last to complain about complexity.That's not a win-win. It's a win-win-win-partialwin for the people complaining now and a lose-lose-lose-semilose for the people who love healing as it is right now. See how that's a problem?
a historical example of what i mean is how ShB whm was more complex than EW whm because of how annoying keeping gcd uptime was in 5.X. But i doubt the vast majority of people who liked whm because its simple even cared or noticed the amount of effort that went into keeping 100% gcd uptime back then.
would you feel like whm would be unenjoyably complex in my hypothetical where lilies also reduce the cd of assize by X seconds? the implication is that using lilies in downtime changes from a strict dps gain to a potential loss depending on the value of X and the amount of downtime. that would change optimal lily usage depending on fight and downtime. but i doubt the majority of players would care or even notice that fact.
its only a win-win if the nuance a simple job has doesnt get in the way of normal play, but its absolutely doable.