I don't have an issue with player skill level in casual content. When player skill is relevant, then I start caring about it. If CT raids required a skill level to clear it, then I would care about it. I hope that makes sense.

In regards to roulettes, I really only have an issue with Alliance Raids. My issue is you can have 23 level 90s in the queue, and the one player who is level 52 will drag every single one of those players into CT. Now I get there is the limited option, the roulette isn't necessary to acquire tomes/exp, and so forth. I have even mentioned these arguments myself. However, there is just something not right about that circumstance. Not right at all. It feels extremely counterproductive towards what the devs should be focusing on: Giving the players a fun and enjoyable experience.

I would be VERY interested in seeing the numbers of the most played instances (dungeons) in the game. Prae/Castrum and the CT raids have got to be among the top, if not the top. However, at least the devs had to decency to keep Castrum/Prae out of the standard roulettes. And by that I mean they kept it that way even after the changes. I see no reason why not to yeet CT right TF out of the alliance raid roulettes, especially considering that those raids are a requisite to so much other content in the game. Make them their own roulette an compensate players thoroughly for enduring the instance for the umpteenth time, or redesign these instances to require more than one stoned braincell to complete. I know I am not alone when I say, "Why even put Aglaia in the roulette pool?"