Quote Originally Posted by AmiableApkallu View Post
Most scenarios that most players will encounter will involve normal mode content with standard party comps of players of average skill playing their jobs and mechanics less than perfectly.

But anyway, a rational player would place value on healing so that the game design itself might come to value it. Why would a game designer ramp up damage so high that a healer would find it necessary to use GCD heals when the players complain that "GCD heals are a DPS loss"?
Your horse and cart are backwards. The community has developed an emphasis on green DPS as a response to FF14's design degenerating to value DPS so nakedly. If enrages had stayed as loose as they were in ARR, outgoing damage as high, and healer design as difficult to DPS effectively with, then you wouldn't even need to explain to players that healing is important; they'd know it (as they did know it) from having experienced the disastrous outcomes of healers DPSing away when they should heal.

You can't blame players for learning how a game works and adapting their behavior to be better at it -- that is the point of playing a game.