Quote Originally Posted by AmiableApkallu View Post
...especially when the "the community" game design assigns zero utility to healing and mitigation.
FTFY.

The "community" assigns zero value to healing because the game design assigns zero value to healing. In most scenarios that most players will encounter, healing is not necessary. When everything except for two Savages and three Ultimates can be cleared without healers at all, that is a pretty strong sign that the game design does not prioritize, require, reward, or value healing. So why would any rational player place a value on something that the game doesn't value?

When every fight is on a static script, and when healer kits are absurdly overpowered relative to the pitiful amount of incoming damage, and when avoidable mechanics are frequently one-shots or give a damage down debuff, and when enrage timers are tuned as they currently are, the game is practically screaming at you, "I want you to DPS, not heal!"