Not another balance thread. What we need is uniqueness! I'm tired of all these threads looking for "balance" when each job should have its own niche/specialty. By adding those flavors, synergy is born, and jobs can contribute to clearing content efficiently.I think there’s a problem with how jobs aren’t well-balanced for dungeons. Dungeons are played by the majority of the playerbase compared to raids and a lot of people judge jobs from how they play in casual content. While all jobs can clear content, some jobs are just strictly better for dungeons while others take more effort or bring too little to the party.
Some tuning to jobs based on dungeons would help Dark Knight be less of a pain to do big pulls as most of their problems with mitigation and self-sustain is most evident in dungeon content. If dungeon balance was considered more, it wouldn’t feel as bad to take into dungeons and people would stop automatically leaving or harassing you because you chose to play DRK. It would also help Scholar not have to burn through so many resources during trash packs which other healers can do with less effort. Or when paired with a bad tank who doesn’t use their mitigations. And party buffs like chain strat or bard songs barely feel like they do much in dungeons.
I think some problems people have with jobs could be solved if dungeon balance was considered more. If dungeons are supposed to be clearable by all jobs, I don’t see why some jobs should require more skill to do as well as others within it.
HW called and yoshi declined to answer
Sounds like someone isn't rotating CDs properly. In dungeons the only times you should be using the offencive mana abilities is when you get the free cast from shield break, and during bosses. While I prefer WAR since it can solo carry, DRK is a guilty pleasure. Does DRK fall short on sustain? Sure, but by the time that becomes a problem the pull should be pretty much dead anyway.
If you kitchen sink CDs then you waste your tools. I always try to leverege a use of oblation with TBN if I can. It's a small CD, but that small CD can make a world of difference.
never had a a huge problem healing any tanks in any dungeon unless they dont know their class tools.
you cant balance in "knowing your class". if you dont know how to tank.. its going to be a chore no matter what healer you get, period.
nothing worse than a tank who wall to walls and couldnt find their mitigation with two hands and a big arrow pointing at it. and those exist for ALL tank jobs, just drk tends to be less forgiving if you are ... unskilled
The biggest problem is not all DPS have an AoE at an acceptable level. Every single dps job should get one by lvl 15. Every one. None of this "Wait until lvl 40" like Dragoon.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I don't really like playing Astro in dungeons because I don't like switching targets so much during trash pulls. Also I haven't run into comments about ppl finding AST hard in dungeons. It's always about scholar, and sometimes sage. I just think the amount of effort that you sometimes need to heal with scholar doesn't make a good impression on people who are new to the job.Sch while having the strongest AoE GCD isn't strong enough to compensate for its lack of AoE damage cooldowns and its raid debuff is only applied to one enemy which has a lot less value in AoE scenarios + ED being single target not only means Aetherflow healing as Sch still implies a dps loss but doesn't give that much of a gain over things like Missery so... I guess that's why the OP said that? Weird that they mention Sch and not Ast which is the weakest dungeon healer while Sch even with all the previous things isn't that much behind the top 2
That’s because people try to play shield healers like a WHM, the shield healers are the stronger dungeon healers but you actually have to organise your healing in advance, you can’t just spam adlo when things go southI don't really like playing Astro in dungeons because I don't like switching targets so much during trash pulls. Also I haven't run into comments about ppl finding AST hard in dungeons. It's always about scholar, and sometimes sage. I just think the amount of effort that you sometimes need to heal with scholar doesn't make a good impression on people who are new to the job.
You guys memeing DRK while the real problem at dungeon right now is GNB... Despite all of the cd they get, still problematic on big pulling...
just need to give Dark mind some secondary effect for physical attacks
parry,5% mit or dare i say a blind like Dark passengers had.
Clearable, probably.Another thing to consider is that dungeons are casual content, and many people play them (very, extremely) casually—it's hard to get an accurate gauge of where jobs stand.
I'm going to make a very bold prediction: like savage raids, the savage dungeon will be clearable with all jobs.
You're basically griefing unless you run WAR/SGE/BLM/(probably)SMN, also likely. The sustain and AOE damage of that combo of four is significantly better than their competition.
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